Commit: fe80d8ec3c459500258c33d2058558658f1df4f2
Author: Clément Foucault
Date: Mon Feb 26 21:12:19 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBfe80d8ec3c459500258c33d2058558658f1df4f2
DRW: Do not recreate the common uniform buffer every frame.
===================================================================
M source/blender/draw/intern/draw_common.c
===================================================================
diff --git a/source/blender/draw/intern/draw_common.c
b/source/blender/draw/intern/draw_common.c
index 62166092638..681a6a8dabe 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -122,12 +122,12 @@ void DRW_globals_update(void)
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex,
ts.sizeEdge)) * (float)M_SQRT1_2);
- /* TODO Waiting for notifiers to invalidate cache */
- if (globals_ubo) {
- DRW_uniformbuffer_free(globals_ubo);
+
+ if (globals_ubo == NULL) {
+ globals_ubo =
DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), &ts);
}
- globals_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), &ts);
+ DRW_uniformbuffer_update(globals_ubo, &ts);
ColorBand ramp = {0};
float *colors;
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