Commit: ee7102622223800bdf9a3617c60a2ea16e58884a
Author: Antonio Vazquez
Date:   Wed Feb 28 10:14:05 2018 +0100
Branches: greasepencil-object
https://developer.blender.org/rBee7102622223800bdf9a3617c60a2ea16e58884a

Fixes after merge

===================================================================

M       source/blender/draw/intern/draw_manager.c
M       source/blender/draw/intern/draw_manager_framebuffer.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index 25ad53e98ac..dce5414d07e 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1250,7 +1250,7 @@ void DRW_render_gpencil_to_image(RenderEngine *engine, 
struct RenderLayer *rende
 
        if (draw_engine_gpencil_type.render_to_image) {
                if (DRW_render_check_object_type(draw_ctx->depsgraph, 
OB_GPENCIL)) {
-                       ViewportEngineData *gpdata = 
DRW_viewport_engine_data_ensure(&draw_engine_gpencil_type);
+                       ViewportEngineData *gpdata = 
drw_viewport_engine_data_ensure(&draw_engine_gpencil_type);
                        draw_engine_gpencil_type.render_to_image(gpdata, 
engine, render_layer, rect);
                }
        }
diff --git a/source/blender/draw/intern/draw_manager_framebuffer.c 
b/source/blender/draw/intern/draw_manager_framebuffer.c
index a76b1c42a53..2f67a8c9cb8 100644
--- a/source/blender/draw/intern/draw_manager_framebuffer.c
+++ b/source/blender/draw/intern/draw_manager_framebuffer.c
@@ -30,6 +30,29 @@ GPUFrameBuffer *DRW_framebuffer_create(void)
        return GPU_framebuffer_create();
 }
 
+/* create multisample framebuffer */
+void DRW_framebuffer_create_multisample(DefaultFramebufferList *dfbl, 
DefaultTextureList *dtxl, int rect_w, int rect_h)
+{
+       if (U.ogl_multisamples > 0) {
+               if (!dfbl->multisample_fb) {
+                       dfbl->multisample_fb = GPU_framebuffer_create();
+                       if (dfbl->multisample_fb) {
+                               /* Color */
+                               dtxl->multisample_color = 
GPU_texture_create_2D_multisample(rect_w, rect_h, NULL, U.ogl_multisamples, 
NULL);
+                               
GPU_framebuffer_texture_attach(dfbl->multisample_fb, dtxl->multisample_color, 
0, 0);
+                               /* Depth */
+                               dtxl->multisample_depth = 
GPU_texture_create_depth_with_stencil_multisample(rect_w, rect_h,
+                                       U.ogl_multisamples, NULL);
+                               
GPU_framebuffer_texture_attach(dfbl->multisample_fb, dtxl->multisample_depth, 
0, 0);
+
+                               if 
(!GPU_framebuffer_check_valid(dfbl->multisample_fb, NULL)) {
+                                       
GPU_framebuffer_free(dfbl->multisample_fb);
+                               }
+                       }
+               }
+       }
+}
+
 void DRW_framebuffer_init(
         GPUFrameBuffer **fb, void *engine_type, int width, int height,
         DRWFboTexture textures[MAX_FBO_TEX], int textures_len)

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