Commit: b941d808c116a03f3c023dbc62e00bb52d17ea86
Author: Dalai Felinto
Date:   Thu Mar 1 18:22:29 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBb941d808c116a03f3c023dbc62e00bb52d17ea86

Remove legacy code used for sequencer preview image

This (now removed code) calls gl_Vertex deprecated draws. It was doing
background drawing (color gradient, flat background) which is not used
by any engine.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 793b7289146..02d45be5aa4 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2022,15 +2022,6 @@ void ED_view3d_draw_offscreen(
        gpuPushMatrix();
        gpuLoadIdentity();
 
-       /* clear opengl buffers */
-       if (do_sky) {
-               view3d_main_region_clear(scene, v3d, ar);
-       }
-       else {
-               glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-               glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-       }
-
        if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && 
rv3d->persp == RV3D_CAMOB && v3d->camera)
                view3d_stereo3d_setup_offscreen(eval_ctx, scene, v3d, ar, 
winmat, viewname);
        else

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