Commit: 4f23e130019bb5a41898df532365e97330ec258a Author: Clément Foucault Date: Wed Mar 7 01:39:09 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB4f23e130019bb5a41898df532365e97330ec258a
DRW: Fix memory leak. This prevents the creation of a new job if no job is running. =================================================================== M source/blender/draw/intern/draw_manager_shader.c =================================================================== diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 0e96c726999..5ab373ee484 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -209,6 +209,10 @@ void DRW_deferred_shader_remove(GPUMaterial *mat) Scene *scene = GPU_material_scene(mat); for (wmWindowManager *wm = G.main->wm.first; wm; wm = wm->id.next) { + if (WM_jobs_test(wm, scene, WM_JOB_TYPE_SHADER_COMPILATION) == false) { + /* No job running, do not create a new one by calling WM_jobs_get. */ + continue; + } for (wmWindow *win = wm->windows.first; win; win = win->next) { wmJob *wm_job = WM_jobs_get(wm, win, scene, "Shaders Compilation", WM_JOB_PROGRESS | WM_JOB_SUSPEND, WM_JOB_TYPE_SHADER_COMPILATION); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs