Commit: f66ff4ee86a9ead9ef6f3776b64f4dda32eab521
Author: Stefan Werner
Date:   Wed Mar 7 22:19:56 2018 +0100
Branches: master
https://developer.blender.org/rBf66ff4ee86a9ead9ef6f3776b64f4dda32eab521

Code refactor: use KernelOject struct instead of float4 array.

Original patch by Stefan with modifications by Brecht.

===================================================================

M       intern/cycles/kernel/geom/geom_attribute.h
M       intern/cycles/kernel/geom/geom_object.h
M       intern/cycles/kernel/kernel_textures.h
M       intern/cycles/kernel/kernel_types.h
M       intern/cycles/render/object.cpp
M       intern/cycles/render/object.h
M       intern/cycles/render/scene.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_attribute.h 
b/intern/cycles/kernel/geom/geom_attribute.h
index c72595eed10..6e2ee3b62d7 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -53,9 +53,7 @@ ccl_device_inline AttributeDescriptor attribute_not_found()
 
 ccl_device_inline uint object_attribute_map_offset(KernelGlobals *kg, int 
object)
 {
-       int offset = object*OBJECT_SIZE + 15;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return __float_as_uint(f.y);
+       return kernel_tex_fetch(__objects, object).attribute_map_offset;
 }
 
 ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const 
ShaderData *sd, uint id)
diff --git a/intern/cycles/kernel/geom/geom_object.h 
b/intern/cycles/kernel/geom/geom_object.h
index 32aa2007f5d..6bb4d134b99 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -29,11 +29,6 @@ CCL_NAMESPACE_BEGIN
 enum ObjectTransform {
        OBJECT_TRANSFORM = 0,
        OBJECT_INVERSE_TRANSFORM = 4,
-       OBJECT_TRANSFORM_MOTION_PRE = 0,
-       OBJECT_TRANSFORM_MOTION_MID = 4,
-       OBJECT_TRANSFORM_MOTION_POST = 8,
-       OBJECT_PROPERTIES = 12,
-       OBJECT_DUPLI = 13
 };
 
 enum ObjectVectorTransform {
@@ -45,12 +40,17 @@ enum ObjectVectorTransform {
 
 ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg, int 
object, enum ObjectTransform type)
 {
-       int offset = object*OBJECT_SIZE + (int)type;
-
        Transform tfm;
-       tfm.x = kernel_tex_fetch(__objects, offset + 0);
-       tfm.y = kernel_tex_fetch(__objects, offset + 1);
-       tfm.z = kernel_tex_fetch(__objects, offset + 2);
+       if(type == OBJECT_INVERSE_TRANSFORM) {
+               tfm.x = kernel_tex_fetch(__objects, object).tfm.mid.x;
+               tfm.y = kernel_tex_fetch(__objects, object).tfm.mid.y;
+               tfm.z = kernel_tex_fetch(__objects, object).tfm.mid.z;
+       }
+       else {
+               tfm.x = kernel_tex_fetch(__objects, object).tfm.pre.x;
+               tfm.y = kernel_tex_fetch(__objects, object).tfm.pre.y;
+               tfm.z = kernel_tex_fetch(__objects, object).tfm.pre.z;
+       }
        tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
 
        return tfm;
@@ -91,24 +91,7 @@ ccl_device_inline Transform 
object_fetch_vector_transform(KernelGlobals *kg, int
 #ifdef __OBJECT_MOTION__
 ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, 
int object, float time)
 {
-       MotionTransform motion;
-
-       int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE;
-
-       motion.pre.x = kernel_tex_fetch(__objects, offset + 0);
-       motion.pre.y = kernel_tex_fetch(__objects, offset + 1);
-       motion.pre.z = kernel_tex_fetch(__objects, offset + 2);
-       motion.pre.w = kernel_tex_fetch(__objects, offset + 3);
-
-       motion.mid.x = kernel_tex_fetch(__objects, offset + 4);
-       motion.mid.y = kernel_tex_fetch(__objects, offset + 5);
-       motion.mid.z = kernel_tex_fetch(__objects, offset + 6);
-       motion.mid.w = kernel_tex_fetch(__objects, offset + 7);
-
-       motion.post.x = kernel_tex_fetch(__objects, offset + 8);
-       motion.post.y = kernel_tex_fetch(__objects, offset + 9);
-       motion.post.z = kernel_tex_fetch(__objects, offset + 10);
-       motion.post.w = kernel_tex_fetch(__objects, offset + 11);
+       MotionTransform motion = kernel_tex_fetch(__objects, object).tfm;
 
        Transform tfm;
        transform_motion_interpolate(&tfm, &motion, time);
@@ -237,9 +220,7 @@ ccl_device_inline float3 object_location(KernelGlobals *kg, 
const ShaderData *sd
 
 ccl_device_inline float object_surface_area(KernelGlobals *kg, int object)
 {
-       int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return f.x;
+       return kernel_tex_fetch(__objects, object).surface_area;
 }
 
 /* Pass ID number of object */
@@ -249,9 +230,7 @@ ccl_device_inline float object_pass_id(KernelGlobals *kg, 
int object)
        if(object == OBJECT_NONE)
                return 0.0f;
 
-       int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return f.y;
+       return kernel_tex_fetch(__objects, object).pass_id;
 }
 
 /* Per lamp random number for shader variation */
@@ -272,9 +251,7 @@ ccl_device_inline float object_random_number(KernelGlobals 
*kg, int object)
        if(object == OBJECT_NONE)
                return 0.0f;
 
-       int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return f.z;
+       return kernel_tex_fetch(__objects, object).random_number;
 }
 
 /* Particle ID from which this object was generated */
@@ -284,9 +261,7 @@ ccl_device_inline int object_particle_id(KernelGlobals *kg, 
int object)
        if(object == OBJECT_NONE)
                return 0;
 
-       int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return __float_as_uint(f.w);
+       return kernel_tex_fetch(__objects, object).particle_index;
 }
 
 /* Generated texture coordinate on surface from where object was instanced */
@@ -296,9 +271,10 @@ ccl_device_inline float3 
object_dupli_generated(KernelGlobals *kg, int object)
        if(object == OBJECT_NONE)
                return make_float3(0.0f, 0.0f, 0.0f);
 
-       int offset = object*OBJECT_SIZE + OBJECT_DUPLI;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return make_float3(f.x, f.y, f.z);
+       const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, 
object);
+       return make_float3(kobject->dupli_generated[0],
+                          kobject->dupli_generated[1],
+                          kobject->dupli_generated[2]);
 }
 
 /* UV texture coordinate on surface from where object was instanced */
@@ -308,27 +284,24 @@ ccl_device_inline float3 object_dupli_uv(KernelGlobals 
*kg, int object)
        if(object == OBJECT_NONE)
                return make_float3(0.0f, 0.0f, 0.0f);
 
-       int offset = object*OBJECT_SIZE + OBJECT_DUPLI;
-       float4 f = kernel_tex_fetch(__objects, offset + 1);
-       return make_float3(f.x, f.y, 0.0f);
+       const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, 
object);
+       return make_float3(kobject->dupli_uv[0],
+                          kobject->dupli_uv[1],
+                          0.0f);
 }
 
 /* Information about mesh for motion blurred triangles and curves */
 
 ccl_device_inline void object_motion_info(KernelGlobals *kg, int object, int 
*numsteps, int *numverts, int *numkeys)
 {
-       int offset = object*OBJECT_SIZE + OBJECT_DUPLI;
-
        if(numkeys) {
-               float4 f = kernel_tex_fetch(__objects, offset);
-               *numkeys = __float_as_int(f.w);
+               *numkeys = kernel_tex_fetch(__objects, object).numkeys;
        }
 
-       float4 f = kernel_tex_fetch(__objects, offset + 1);
        if(numsteps)
-               *numsteps = __float_as_int(f.z);
+               *numsteps = kernel_tex_fetch(__objects, object).numsteps;
        if(numverts)
-               *numverts = __float_as_int(f.w);
+               *numverts = kernel_tex_fetch(__objects, object).numverts;
 }
 
 /* Offset to an objects patch map */
@@ -338,9 +311,7 @@ ccl_device_inline uint 
object_patch_map_offset(KernelGlobals *kg, int object)
        if(object == OBJECT_NONE)
                return 0;
 
-       int offset = object*OBJECT_SIZE + 15;
-       float4 f = kernel_tex_fetch(__objects, offset);
-       return __float_as_uint(f.x);
+       return kernel_tex_fetch(__objects, object).patch_map_offset;
 }
 
 /* Pass ID for shader */
diff --git a/intern/cycles/kernel/kernel_textures.h 
b/intern/cycles/kernel/kernel_textures.h
index 74b659557e5..427ed142e7f 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -31,7 +31,7 @@ KERNEL_TEX(uint, __object_node)
 KERNEL_TEX(float2, __prim_time)
 
 /* objects */
-KERNEL_TEX(float4, __objects)
+KERNEL_TEX(KernelObject, __objects)
 KERNEL_TEX(float4, __objects_vector)
 
 /* triangles */
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 2a437cdbdc6..b6f1a3a6d98 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -35,7 +35,6 @@
 CCL_NAMESPACE_BEGIN
 
 /* Constants */
-#define OBJECT_SIZE            16
 #define OBJECT_VECTOR_SIZE     6
 #define LIGHT_SIZE             11
 #define FILTER_TABLE_SIZE      1024
@@ -1434,6 +1433,30 @@ typedef struct KernelData {
 } KernelData;
 static_assert_align(KernelData, 16);
 
+/* Kernel data structures. */
+
+typedef struct KernelObject {
+       MotionTransform tfm;
+
+       float surface_area;
+       float pass_id;
+       float random_number;
+       int particle_index;
+
+       float dupli_generated[3];
+       float dupli_uv[2];
+
+       int numkeys;
+       int numsteps;
+       int numverts;
+
+       uint patch_map_offset;
+       uint attribute_map_offset;
+       uint pad1, pad2;
+} KernelObject;;
+static_assert_align(KernelObject, 16);
+
+
 /* Declarations required for split kernel */
 
 /* Macro for queues */
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index b981d2b8849..c992469cb39 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -289,7 +289,7 @@ void 
ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
                                                    Object *ob,
                                                    int object_index)
 {
-       float4 *objects = state->objects;
+       KernelObject& kobject = state->objects[object_index];
        float4 *objects_vector = state->objects_vector;
 
        Mesh *mesh = ob->mesh;
@@ -357,15 +357,15 @@ void 
ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
                }
        }
 
-       /* Pack in texture. */
-       int offset = object_index*OBJECT_SIZE;
-
        /* OBJECT_TRANSFORM */
-       memcpy(&objects[offset], &tfm, sizeof(float4)*3);
+       memcpy(&kobject.tfm.pre, &tfm, sizeof(float4)*3);
        /* OBJECT_INVERSE_TRANSFORM */
-       memcpy(&objects[offset+4], &itfm, sizeof(float4)*3);
+       memcpy(&kobject.tfm.mid, &itfm, sizeof(float4)*3);
        /* OBJECT_PROPERTIES */
-       objects[offset+12] = make_float4(surface_area, pass_id, random_number, 
__int_as_float(particle_index));
+       kobject.surface_area = surface_area;
+       kobject.pass_id = pass_id;
+       kobject.random_number = random_number;
+       kobject.particle_index = particle_index;
 
        if(mesh->use_motion_blur) {
                state->have_motion = true;
@@ -404,21 +404,24 @@ void 
ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
                        MotionTransform decomp;
 
                        transform_motion_decompose(&decomp, &ob->motion, 
&ob->tfm);
-                       memcpy(&objects[offset], &decomp, sizeof(float4)*12);
+                       kobject.tfm = decomp;
                        flag |= SD_OBJECT_MOTION;
                        state->have_motion = true;
                }
        }
 
        /* Dupli object coords and motion info. 

@@ Diff output truncated at 10240 characters. @@

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