Commit: f3010e98c343a83e07ff6c2a5437d0043122b083
Author: Stefan Werner
Date:   Thu Mar 8 00:35:24 2018 +0100
Branches: master
https://developer.blender.org/rBf3010e98c343a83e07ff6c2a5437d0043122b083

Code refactor: use KernelShader and KernelParticle instead of float arrays.

Original patch by Stefan with modifications by Brecht.

===================================================================

M       intern/cycles/kernel/bvh/bvh_shadow_all.h
M       intern/cycles/kernel/bvh/qbvh_shadow_all.h
M       intern/cycles/kernel/geom/geom_object.h
M       intern/cycles/kernel/kernel_emission.h
M       intern/cycles/kernel/kernel_shader.h
M       intern/cycles/kernel/kernel_textures.h
M       intern/cycles/kernel/kernel_types.h
M       intern/cycles/kernel/kernel_volume.h
M       intern/cycles/render/particles.cpp
M       intern/cycles/render/scene.cpp
M       intern/cycles/render/scene.h
M       intern/cycles/render/shader.cpp

===================================================================

diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h 
b/intern/cycles/kernel/bvh/bvh_shadow_all.h
index efd6798ca51..cfc567ff9ca 100644
--- a/intern/cycles/kernel/bvh/bvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h
@@ -276,7 +276,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
                                                                shader = 
__float_as_int(str.z);
                                                        }
 #endif
-                                                       int flag = 
kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
+                                                       int flag = 
kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
 
                                                        /* if no transparent 
shadows, all light is blocked */
                                                        if(!(flag & 
SD_HAS_TRANSPARENT_SHADOW)) {
diff --git a/intern/cycles/kernel/bvh/qbvh_shadow_all.h 
b/intern/cycles/kernel/bvh/qbvh_shadow_all.h
index 522213f30ca..46fd178aed6 100644
--- a/intern/cycles/kernel/bvh/qbvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/qbvh_shadow_all.h
@@ -358,7 +358,7 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals 
*kg,
                                                                shader = 
__float_as_int(str.z);
                                                        }
 #endif
-                                                       int flag = 
kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
+                                                       int flag = 
kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
 
                                                        /* if no transparent 
shadows, all light is blocked */
                                                        if(!(flag & 
SD_HAS_TRANSPARENT_SHADOW)) {
diff --git a/intern/cycles/kernel/geom/geom_object.h 
b/intern/cycles/kernel/geom/geom_object.h
index 9d833b77bdb..0b410f448c8 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -322,67 +322,49 @@ ccl_device_inline uint 
object_patch_map_offset(KernelGlobals *kg, int object)
 
 ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
 {
-       return kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE + 1);
+       return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
 }
 
 /* Particle data from which object was instanced */
 
 ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 0);
-       return __float_as_uint(f.x);
+       return kernel_tex_fetch(__particles, particle).index;
 }
 
 ccl_device float particle_age(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 0);
-       return f.y;
+       return kernel_tex_fetch(__particles, particle).age;
 }
 
 ccl_device float particle_lifetime(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 0);
-       return f.z;
+       return kernel_tex_fetch(__particles, particle).lifetime;
 }
 
 ccl_device float particle_size(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 0);
-       return f.w;
+       return kernel_tex_fetch(__particles, particle).size;
 }
 
 ccl_device float4 particle_rotation(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 1);
-       return f;
+       return kernel_tex_fetch(__particles, particle).rotation;
 }
 
 ccl_device float3 particle_location(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f = kernel_tex_fetch(__particles, offset + 2);
-       return make_float3(f.x, f.y, f.z);
+       return float4_to_float3(kernel_tex_fetch(__particles, 
particle).location);
 }
 
 ccl_device float3 particle_velocity(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f2 = kernel_tex_fetch(__particles, offset + 2);
-       float4 f3 = kernel_tex_fetch(__particles, offset + 3);
-       return make_float3(f2.w, f3.x, f3.y);
+       return float4_to_float3(kernel_tex_fetch(__particles, 
particle).velocity);
 }
 
 ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
 {
-       int offset = particle*PARTICLE_SIZE;
-       float4 f3 = kernel_tex_fetch(__particles, offset + 3);
-       float4 f4 = kernel_tex_fetch(__particles, offset + 4);
-       return make_float3(f3.z, f3.w, f4.x);
+       return float4_to_float3(kernel_tex_fetch(__particles, 
particle).angular_velocity);
 }
 
 /* Object intersection in BVH */
diff --git a/intern/cycles/kernel/kernel_emission.h 
b/intern/cycles/kernel/kernel_emission.h
index 5875249b404..a5556c3be8f 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -29,7 +29,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals 
*kg,
        /* setup shading at emitter */
        float3 eval;
 
-       int shader_flag = kernel_tex_fetch(__shader_flag, (ls->shader & 
SHADER_MASK)*SHADER_SIZE);
+       int shader_flag = kernel_tex_fetch(__shaders, (ls->shader & 
SHADER_MASK)).flags;
 
 #ifdef __BACKGROUND_MIS__
        if(ls->type == LIGHT_BACKGROUND) {
@@ -51,9 +51,9 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals 
*kg,
 #endif
        if(shader_flag & SD_HAS_CONSTANT_EMISSION)
        {
-               eval.x = __int_as_float(kernel_tex_fetch(__shader_flag, 
(ls->shader & SHADER_MASK)*SHADER_SIZE + 2));
-               eval.y = __int_as_float(kernel_tex_fetch(__shader_flag, 
(ls->shader & SHADER_MASK)*SHADER_SIZE + 3));
-               eval.z = __int_as_float(kernel_tex_fetch(__shader_flag, 
(ls->shader & SHADER_MASK)*SHADER_SIZE + 4));
+               eval.x = kernel_tex_fetch(__shaders, (ls->shader & 
SHADER_MASK)).constant_emission[0];
+               eval.y = kernel_tex_fetch(__shaders, (ls->shader & 
SHADER_MASK)).constant_emission[1];
+               eval.z = kernel_tex_fetch(__shaders, (ls->shader & 
SHADER_MASK)).constant_emission[2];
                if((ls->prim != PRIM_NONE) && dot(ls->Ng, I) < 0.0f) {
                        ls->Ng = -ls->Ng;
                }
diff --git a/intern/cycles/kernel/kernel_shader.h 
b/intern/cycles/kernel/kernel_shader.h
index b1f66852b7f..fc8d06fc33d 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -114,7 +114,7 @@ ccl_device_noinline void 
shader_setup_from_ray(KernelGlobals *kg,
 
        sd->I = -ray->D;
 
-       sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE);
+       sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & 
SHADER_MASK)).flags;
 
 #ifdef __INSTANCING__
        if(isect->object != OBJECT_NONE) {
@@ -199,7 +199,7 @@ void shader_setup_from_subsurface(
                motion_triangle_shader_setup(kg, sd, isect, ray, true);
        }
 
-       sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE);
+       sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & 
SHADER_MASK)).flags;
 
 #  ifdef __INSTANCING__
        if(isect->object != OBJECT_NONE) {
@@ -276,7 +276,7 @@ ccl_device_inline void 
shader_setup_from_sample(KernelGlobals *kg,
        sd->time = time;
        sd->ray_length = t;
 
-       sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE);
+       sd->flag = kernel_tex_fetch(__shaders, (sd->shader & 
SHADER_MASK)).flags;
        sd->object_flag = 0;
        if(sd->object != OBJECT_NONE) {
                sd->object_flag |= kernel_tex_fetch(__object_flag,
@@ -386,7 +386,7 @@ ccl_device_inline void 
shader_setup_from_background(KernelGlobals *kg, ShaderDat
        sd->Ng = -ray->D;
        sd->I = -ray->D;
        sd->shader = kernel_data.background.surface_shader;
-       sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE);
+       sd->flag = kernel_tex_fetch(__shaders, (sd->shader & 
SHADER_MASK)).flags;
        sd->object_flag = 0;
        sd->time = ray->time;
        sd->ray_length = 0.0f;
@@ -1181,7 +1181,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals 
*kg,
                sd->shader = stack[i].shader;
 
                sd->flag &= ~SD_SHADER_FLAGS;
-               sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & 
SHADER_MASK)*SHADER_SIZE);
+               sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & 
SHADER_MASK)).flags;
                sd->object_flag &= ~SD_OBJECT_FLAGS;
 
                if(sd->object != OBJECT_NONE) {
@@ -1254,7 +1254,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals 
*kg, Intersection *isect
                shader = __float_as_int(str.z);
        }
 #endif
-       int flag = kernel_tex_fetch(__shader_flag, (shader & 
SHADER_MASK)*SHADER_SIZE);
+       int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
 
        return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
 }
diff --git a/intern/cycles/kernel/kernel_textures.h 
b/intern/cycles/kernel/kernel_textures.h
index 601165a3848..892e0c84cba 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -61,11 +61,11 @@ KERNEL_TEX(float2, __light_background_marginal_cdf)
 KERNEL_TEX(float2, __light_background_conditional_cdf)
 
 /* particles */
-KERNEL_TEX(float4, __particles)
+KERNEL_TEX(KernelParticle, __particles)
 
 /* shaders */
 KERNEL_TEX(uint4, __svm_nodes)
-KERNEL_TEX(uint, __shader_flag)
+KERNEL_TEX(KernelShader, __shaders)
 KERNEL_TEX(uint, __object_flag)
 
 /* lookup tables */
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 198ce39c63f..2cab63cdc6a 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -39,8 +39,6 @@ CCL_NAMESPACE_BEGIN
 #define FILTER_TABLE_SIZE      1024
 #define RAMP_TABLE_SIZE                256
 #define SHUTTER_TABLE_SIZE             256
-#define PARTICLE_SIZE          5
-#define SHADER_SIZE            5
 
 #define BSSRDF_MIN_RADIUS                      1e-8f
 #define BSSRDF_MAX_HITS                                4
@@ -923,7 +921,7 @@ enum ShaderDataFlag {
        SD_HAS_BUMP               = (1 << 25),
        /* Has true displacement. */
        SD_HAS_DISPLACEMENT       = (1 << 26),
-       /* Has constant emission (value stored in __shader_flag) */
+       /* Has constant emission (value stored in __shaders) */
        SD_HAS_CONSTANT_EMISSION  = (1 << 27),
        /* Needs to access attributes */
        SD_NEED_ATTRIBUTES        = (1 << 28),
@@ -1511,6 +1509,29 @@ typedef struct KernelLightDistribution {
 } KernelLightDistribution;
 static_assert_align(KernelLightDistribution, 16);
 
+typedef struct KernelParticle {
+       int index;
+       float age;
+       float lifetime;
+       float size;
+       float4 rotation;
+       /* Only xyz are used of the following. float4 instead of float3 are used
+        * to ensure consistent padding/alignment across devices. */
+       float4 location;
+       float4 velocity;
+       float4 angular_velocity;
+} KernelParticle;
+static_assert_align(KernelParticle, 16);
+
+typedef struct KernelShader {
+       float constant_emission[3];
+       float pad1;
+       int flags;
+       int pass_id;
+       int pad2, pad3;
+} KernelShader;
+static_assert_align(KernelShader, 16);


@@ Diff output truncated at 10240 characters. @@

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