Commit: 0acccda4a4146dfa0f2d9d848adc83d21a83c0b7 Author: Clément Foucault Date: Tue Mar 13 03:49:04 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB0acccda4a4146dfa0f2d9d848adc83d21a83c0b7
GPUMaterial: Fix non finished material status if shader has no output. This wasn't producing any issue for now but it's better to make things clean. =================================================================== M source/blender/gpu/intern/gpu_material.c =================================================================== diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 6eeac4236dc..a408a41513a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -2572,6 +2572,9 @@ void GPU_material_generate_pass( mat, mat->outlink, &mat->attribs, &mat->nodes, &mat->inputs, vert_code, geom_code, frag_lib, defines); mat->status = (mat->pass) ? GPU_MAT_SUCCESS : GPU_MAT_FAILED; } + else { + mat->status = GPU_MAT_FAILED; + } } GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma, bool use_opensubdiv) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs