Commit: 0acccda4a4146dfa0f2d9d848adc83d21a83c0b7
Author: Clément Foucault
Date:   Tue Mar 13 03:49:04 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB0acccda4a4146dfa0f2d9d848adc83d21a83c0b7

GPUMaterial: Fix non finished material status if shader has no output.

This wasn't producing any issue for now but it's better to make things clean.

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index 6eeac4236dc..a408a41513a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -2572,6 +2572,9 @@ void GPU_material_generate_pass(
                        mat, mat->outlink, &mat->attribs, &mat->nodes, 
&mat->inputs, vert_code, geom_code, frag_lib, defines);
                mat->status = (mat->pass) ? GPU_MAT_SUCCESS : GPU_MAT_FAILED;
        }
+       else {
+               mat->status = GPU_MAT_FAILED;
+       }
 }
 
 GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma, bool 
use_opensubdiv)

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