Commit: 0c9bc69f4288fdee22cc546f56bc2f75ecfdebbb
Author: Clément Foucault
Date:   Sun Apr 8 14:29:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0c9bc69f4288fdee22cc546f56bc2f75ecfdebbb

DRW: Profiling: Batch BLF strings and add shadowing

Shadows makes it more readable and are relatively cheap now.

===================================================================

M       source/blender/draw/intern/draw_manager_profiling.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_profiling.c 
b/source/blender/draw/intern/draw_manager_profiling.c
index 47769b1fb18..d2ed22c57b7 100644
--- a/source/blender/draw/intern/draw_manager_profiling.c
+++ b/source/blender/draw/intern/draw_manager_profiling.c
@@ -225,7 +225,13 @@ void DRW_stats_draw(rcti *rect)
 
        double init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time 
= 0.0, tot_time = 0.0;
 
-       UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
+       int fontid = BLF_default();
+       UI_FontThemeColor(fontid, TH_TEXT_HI);
+       BLF_enable(fontid, BLF_SHADOW);
+       BLF_shadow(fontid, 5, (const float[4]){0.0f, 0.0f, 0.0f, 0.75f});
+       BLF_shadow_offset(fontid, 0, -1);
+
+       BLF_batch_draw_begin();
 
        /* ------------------------------------------ */
        /* ---------------- CPU stats --------------- */
@@ -351,4 +357,7 @@ void DRW_stats_draw(rcti *rect)
                draw_stat(rect, 16 + timer->lvl, v, stat_string, 
sizeof(stat_string));
                v++;
        }
+
+       BLF_batch_draw_end();
+       BLF_disable(fontid, BLF_SHADOW);
 }

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