Commit: 549d4a55ab0c7a313150ac953cecd873bf5022a7
Author: Campbell Barton
Date:   Tue Apr 10 16:13:32 2018 +0200
Branches: master
https://developer.blender.org/rB549d4a55ab0c7a313150ac953cecd873bf5022a7

Fix transform nearest axis check

Was mixing up global/local coords

===================================================================

M       source/blender/editors/transform/transform_constraints.c

===================================================================

diff --git a/source/blender/editors/transform/transform_constraints.c 
b/source/blender/editors/transform/transform_constraints.c
index 5621eede543..08bd36fe95c 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -979,7 +979,7 @@ static void setNearestAxis3d(TransInfo *t)
         * of two 2D points 30 pixels apart (that's the last factor in the 
formula) after
         * projecting them with ED_view3d_win_to_delta and then get the length 
of that vector.
         */
-       zfac = mul_project_m4_v3_zfac(t->persmat, t->center);
+       zfac = mul_project_m4_v3_zfac(t->persmat, t->center_global);
        zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f;
 
        for (i = 0; i < 3; i++) {

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