Commit: c1680902ac9a0a6431a2ae5258b0806b60a95a75
Author: Bastien Montagne
Date:   Wed Apr 11 15:14:20 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc1680902ac9a0a6431a2ae5258b0806b60a95a75

Fix again 'auto override' system.

Got lost in big undo refactor.

Note that this is probably (maybe) not how we want to have it in the
end, things like EditMode undo should probably not trigger this check?

===================================================================

M       source/blender/blenkernel/intern/undo_system.c

===================================================================

diff --git a/source/blender/blenkernel/intern/undo_system.c 
b/source/blender/blenkernel/intern/undo_system.c
index 760c6a60976..40cdd57fc3b 100644
--- a/source/blender/blenkernel/intern/undo_system.c
+++ b/source/blender/blenkernel/intern/undo_system.c
@@ -39,6 +39,7 @@
 
 #include "BKE_context.h"
 #include "BKE_global.h"
+#include "BKE_library_override.h"
 #include "BKE_main.h"
 #include "BKE_undo_system.h"
 
@@ -392,6 +393,10 @@ bool BKE_undosys_step_push_with_type(UndoStack *ustack, 
bContext *C, const char
        undosys_stack_validate(ustack, false);
        bool is_not_empty = ustack->step_active != NULL;
 
+       /* Might not be final place for this to be called - probably only want 
to call it from some
+        * undo handlers, not all of them? */
+       BKE_main_override_static_operations_create(CTX_data_main(C));
+
        /* Remove all undos after (also when 'ustack->step_active == NULL'). */
        while (ustack->steps.last != ustack->step_active) {
                UndoStep *us_iter = ustack->steps.last;

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