Commit: 0c495005dd83913864acb510c1d4194a2275dbb0
Author: Campbell Barton
Date: Mon Apr 16 19:40:57 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0c495005dd83913864acb510c1d4194a2275dbb0
Fix multi-object edit crash
Border select assumed all objects had pose bones.
===================================================================
M source/blender/editors/space_view3d/view3d_select.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_select.c
b/source/blender/editors/space_view3d/view3d_select.c
index 7e14aa0dbfa..56f69394765 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2157,9 +2157,15 @@ static int do_object_pose_box_select(bContext *C,
ViewContext *vc, rcti *rect, b
if ((base->object->select_color &
0x0000FFFF) != (col[4] & 0x0000FFFF)) {
break;
}
- const uint hit_bone = (col[4] &
~BONESEL_ANY) >> 16;
- bPoseChannel *pchan =
BLI_findlink(&base->object->pose->chanbase, hit_bone);;
- bone = pchan ? pchan->bone : NULL;
+
+ if ((base->object->pose != NULL) &&
bone_only) {
+ const uint hit_bone = (col[4] &
~BONESEL_ANY) >> 16;
+ bPoseChannel *pchan =
BLI_findlink(&base->object->pose->chanbase, hit_bone);;
+ bone = pchan ? pchan->bone :
NULL;
+ }
+ else {
+ bone = NULL;
+ }
}
}
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