Commit: fe149da9939bd7f60fd3ba85983466fb91019ff9
Author: Campbell Barton
Date:   Wed Apr 25 13:05:19 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBfe149da9939bd7f60fd3ba85983466fb91019ff9

Edit Mesh: don't recalc all meshes w/ extrude

===================================================================

M       source/blender/editors/mesh/editmesh_extrude.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_extrude.c 
b/source/blender/editors/mesh/editmesh_extrude.c
index 70fcfe8e4a5..ce42723071e 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -408,12 +408,15 @@ static int edbm_extrude_region_exec(bContext *C, 
wmOperator *op)
        ViewLayer *view_layer = CTX_data_view_layer(C);
        uint objects_len = 0;
        Object **objects = 
BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, 
&objects_len);
+
        for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
                Object *obedit = objects[ob_index];
                BMEditMesh *em = BKE_editmesh_from_object(obedit);
+               if (em->bm->totvertsel == 0) {
+                       continue;
+               }
 
                edbm_extrude_mesh(obedit, em, op);
-
                /* This normally happens when pushing undo but modal operators
                 * like this one don't push undo data until after modal mode is
                 * done.*/

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to