Commit: 5975d6581cee2f90289cfd4c0eaa9abc7e814e35
Author: Sergey Sharybin
Date:   Thu May 3 12:43:32 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB5975d6581cee2f90289cfd4c0eaa9abc7e814e35

Depsgraph: Tag IDs for animation update on visible update

Without this it's quite unpredictable what state of unkeyed changes
datablock will end up with.

===================================================================

M       source/blender/depsgraph/intern/depsgraph_tag.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc 
b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 15993a0a35c..466e6053ef3 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -496,7 +496,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph 
*graph)
        /* Make sure objects are up to date. */
        foreach (DEG::IDDepsNode *id_node, graph->id_nodes) {
                const ID_Type id_type = GS(id_node->id_orig->name);
-               int flag = 0;
+               int flag = DEG_TAG_TIME | DEG_TAG_COPY_ON_WRITE;
                /* We only tag components which needs an update. Tagging 
everything is
                 * not a good idea because that might reset particles cache (or 
any
                 * other type of cache).
@@ -504,7 +504,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph 
*graph)
                 * TODO(sergey): Need to generalize this somehow.
                 */
                if (id_type == ID_OB) {
-                       flag |= OB_RECALC_OB | OB_RECALC_DATA | 
DEG_TAG_COPY_ON_WRITE;
+                       flag |= OB_RECALC_OB | OB_RECALC_DATA;
                }
                deg_graph_id_tag_update(bmain, graph, id_node->id_orig, flag);
        }

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