Commit: 5975d6581cee2f90289cfd4c0eaa9abc7e814e35
Author: Sergey Sharybin
Date: Thu May 3 12:43:32 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB5975d6581cee2f90289cfd4c0eaa9abc7e814e35
Depsgraph: Tag IDs for animation update on visible update
Without this it's quite unpredictable what state of unkeyed changes
datablock will end up with.
===================================================================
M source/blender/depsgraph/intern/depsgraph_tag.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc
b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 15993a0a35c..466e6053ef3 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -496,7 +496,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph
*graph)
/* Make sure objects are up to date. */
foreach (DEG::IDDepsNode *id_node, graph->id_nodes) {
const ID_Type id_type = GS(id_node->id_orig->name);
- int flag = 0;
+ int flag = DEG_TAG_TIME | DEG_TAG_COPY_ON_WRITE;
/* We only tag components which needs an update. Tagging
everything is
* not a good idea because that might reset particles cache (or
any
* other type of cache).
@@ -504,7 +504,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph
*graph)
* TODO(sergey): Need to generalize this somehow.
*/
if (id_type == ID_OB) {
- flag |= OB_RECALC_OB | OB_RECALC_DATA |
DEG_TAG_COPY_ON_WRITE;
+ flag |= OB_RECALC_OB | OB_RECALC_DATA;
}
deg_graph_id_tag_update(bmain, graph, id_node->id_orig, flag);
}
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