Commit: 82d59c6588d78d3975831a51d4de491895c714a3
Author: Germano
Date:   Fri May 4 07:33:26 2018 -0300
Branches: master
https://developer.blender.org/rB82d59c6588d78d3975831a51d4de491895c714a3

Mesh Lapacian: Use `isect_ray_tri_watertight_v3` instead of Epsilons to prevent 
corners errors in raycast.

Using FLT_EPSILON can fail with large coordinate values.
This commit also avoids storing bvhtrees with different settings in BVHCache.

===================================================================

M       source/blender/editors/armature/meshlaplacian.c

===================================================================

diff --git a/source/blender/editors/armature/meshlaplacian.c 
b/source/blender/editors/armature/meshlaplacian.c
index 3c0bb4fe609..1c8e547b961 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -876,69 +876,6 @@ typedef struct MeshDeformIsect {
 
 /* ray intersection */
 
-/* our own triangle intersection, so we can fully control the epsilons and
- * prevent corner case from going wrong*/
-static int meshdeform_tri_intersect(const float orig[3], const float end[3], 
const float vert0[3],
-                                    const float vert1[3], const float vert2[3],
-                                    float r_isectco[3], float r_uvw[3])
-{
-       float edge1[3], edge2[3], tvec[3], pvec[3], qvec[3];
-       float det, inv_det, u, v, dir[3], isectdir[3];
-
-       sub_v3_v3v3(dir, end, orig);
-
-       /* find vectors for two edges sharing vert0 */
-       sub_v3_v3v3(edge1, vert1, vert0);
-       sub_v3_v3v3(edge2, vert2, vert0);
-
-       /* begin calculating determinant - also used to calculate U parameter */
-       cross_v3_v3v3(pvec, dir, edge2);
-
-       /* if determinant is near zero, ray lies in plane of triangle */
-       det = dot_v3v3(edge1, pvec);
-
-       if (UNLIKELY(det == 0.0f)) {
-               return 0;
-       }
-
-       inv_det = 1.0f / det;
-
-       /* calculate distance from vert0 to ray origin */
-       sub_v3_v3v3(tvec, orig, vert0);
-
-       /* calculate U parameter and test bounds */
-       u = dot_v3v3(tvec, pvec) * inv_det;
-       if (u < -EPSILON || u > 1.0f + EPSILON)
-               return 0;
-
-       /* prepare to test V parameter */
-       cross_v3_v3v3(qvec, tvec, edge1);
-
-       /* calculate V parameter and test bounds */
-       v = dot_v3v3(dir, qvec) * inv_det;
-       if (v < -EPSILON || u + v > 1.0f + EPSILON)
-               return 0;
-
-       r_isectco[0] = (1.0f - u - v) * vert0[0] + u * vert1[0] + v * vert2[0];
-       r_isectco[1] = (1.0f - u - v) * vert0[1] + u * vert1[1] + v * vert2[1];
-       r_isectco[2] = (1.0f - u - v) * vert0[2] + u * vert1[2] + v * vert2[2];
-
-       r_uvw[0] = 1.0f - u - v;
-       r_uvw[1] = u;
-       r_uvw[2] = v;
-
-       /* check if it is within the length of the line segment */
-       sub_v3_v3v3(isectdir, r_isectco, orig);
-
-       if (dot_v3v3(dir, isectdir) < -EPSILON)
-               return 0;
-       
-       if (dot_v3v3(dir, dir) + EPSILON < dot_v3v3(isectdir, isectdir))
-               return 0;
-
-       return 1;
-}
-
 struct MeshRayCallbackData {
        MeshDeformBind *mdb;
        MeshDeformIsect *isec;
@@ -952,7 +889,7 @@ static void harmonic_ray_callback(void *userdata, int 
index, const BVHTreeRay *r
        const MLoopTri *looptri = mdb->cagedm_cache.looptri, *lt;
        const float (*poly_nors)[3] = mdb->cagedm_cache.poly_nors;
        MeshDeformIsect *isec = data->isec;
-       float no[3], co[3], end[3], uvw[3], dist;
+       float no[3], co[3], dist;
        float *face[3];
        
        lt = &looptri[index];
@@ -960,11 +897,12 @@ static void harmonic_ray_callback(void *userdata, int 
index, const BVHTreeRay *r
        face[0] = mdb->cagecos[mloop[lt->tri[0]].v];
        face[1] = mdb->cagecos[mloop[lt->tri[1]].v];
        face[2] = mdb->cagecos[mloop[lt->tri[2]].v];
-       
-       add_v3_v3v3(end, isec->start, isec->vec);
-       
-       if (!meshdeform_tri_intersect(ray->origin, end, UNPACK3(face), co, uvw))
+
+       if (!isect_ray_tri_watertight_v3(
+               ray->origin, ray->isect_precalc, UNPACK3(face), &dist, NULL))
+       {
                return;
+       }
 
        if (poly_nors) {
                copy_v3_v3(no, poly_nors[lt->poly]);
@@ -973,7 +911,8 @@ static void harmonic_ray_callback(void *userdata, int 
index, const BVHTreeRay *r
                normal_tri_v3(no, UNPACK3(face));
        }
 
-       dist = len_v3v3(ray->origin, co) / isec->vec_length;
+       madd_v3_v3v3fl(co, ray->origin, ray->direction, dist);
+       dist /= isec->vec_length;
        if (dist < hit->dist) {
                hit->index = index;
                hit->dist = dist;
@@ -1009,8 +948,8 @@ static MDefBoundIsect 
*meshdeform_ray_tree_intersect(MeshDeformBind *mdb, const
 
        hit.index = -1;
        hit.dist = BVH_RAYCAST_DIST_MAX;
-       if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, vec_normal,
-                                0.0, &hit, harmonic_ray_callback, &data) != -1)
+       if (BLI_bvhtree_ray_cast_ex(mdb->bvhtree, isect_mdef.start, vec_normal,
+                                   0.0, &hit, harmonic_ray_callback, &data, 
BVH_RAYCAST_WATERTIGHT) != -1)
        {
                const MLoop *mloop = mdb->cagedm_cache.mloop;
                const MLoopTri *lt = &mdb->cagedm_cache.looptri[hit.index];
@@ -1505,7 +1444,7 @@ static void harmonic_coordinates_bind(Scene 
*UNUSED(scene), MeshDeformModifierDa
        mdb->totalphi = MEM_callocN(sizeof(float) * mdb->size3, 
"MeshDeformBindTotalPhi");
        mdb->boundisect = MEM_callocN(sizeof(*mdb->boundisect) * mdb->size3, 
"MDefBoundIsect");
        mdb->semibound = MEM_callocN(sizeof(int) * mdb->size3, "MDefSemiBound");
-       mdb->bvhtree = bvhtree_from_mesh_looptri(&mdb->bvhdata, mdb->cagedm, 
FLT_EPSILON * 100, 4, 6);
+       mdb->bvhtree = bvhtree_from_mesh_get(&mdb->bvhdata, mdb->cagedm, 
BVHTREE_FROM_LOOPTRI, 4);
        mdb->inside = MEM_callocN(sizeof(int) * mdb->totvert, "MDefInside");
 
        if (mmd->flag & MOD_MDEF_DYNAMIC_BIND)

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to