Commit: aa0380a6a53033a23b589cbb21708855b8523f49
Author: Sergey Sharybin
Date:   Fri May 4 14:57:31 2018 +0200
Branches: master
https://developer.blender.org/rBaa0380a6a53033a23b589cbb21708855b8523f49

Cleanup: Remove G.main from framechange_poses_clear_unkeyed()

===================================================================

M       source/blender/blenkernel/BKE_action.h
M       source/blender/blenkernel/intern/action.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_action.h 
b/source/blender/blenkernel/BKE_action.h
index f7ebe85bcef..1fda7f07343 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -186,7 +186,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct 
bPoseChannel *pchan)
 
 /* clears BONE_UNKEYED flags for frame changing */
 // XXX to be deprecated for a more general solution in animsys...
-void framechange_poses_clear_unkeyed(void);
+void framechange_poses_clear_unkeyed(struct Main *bmain);
 
 /* Bone Groups API --------------------- */    
 
diff --git a/source/blender/blenkernel/intern/action.c 
b/source/blender/blenkernel/intern/action.c
index c06a1a8106c..9823a501092 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1009,7 +1009,7 @@ void BKE_pose_tag_update_constraint_flags(bPose *pose)
  * This should only be called on frame changing, when it is acceptable to
  * do this. Otherwise, these flags should not get cleared as poses may get 
lost.
  */
-void framechange_poses_clear_unkeyed(void)
+void framechange_poses_clear_unkeyed(Main *bmain)
 {
        Object *ob;
        bPose *pose;
@@ -1017,7 +1017,7 @@ void framechange_poses_clear_unkeyed(void)
        
        /* This needs to be done for each object that has a pose */
        /* TODO: proxies may/may not be correctly handled here... (this needs 
checking) */
-       for (ob = G.main->object.first; ob; ob = ob->id.next) {
+       for (ob = bmain->object.first; ob; ob = ob->id.next) {
                /* we only need to do this on objects with a pose */
                if ((pose = ob->pose)) {
                        for (pchan = pose->chanbase.first; pchan; pchan = 
pchan->next) {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to