Commit: 8e0953eb495ac17dbd003deb7ead50f271bcd713
Author: Ines Almeida
Date:   Sun May 20 18:41:03 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB8e0953eb495ac17dbd003deb7ead50f271bcd713

COW Operators: Fix VIEW3D_OT_view_lock_to_active

Reviewers: aligorith, sergey

Maniphest Tasks: T54829

Differential Revision: https://developer.blender.org/D3365

===================================================================

M       source/blender/editors/space_view3d/view3d_edit.c
M       source/blender/editors/space_view3d/view3d_view.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index c479267603d..a8e011c2508 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2981,7 +2981,8 @@ static int view_lock_to_active_exec(bContext *C, 
wmOperator *UNUSED(op))
 
                if (obact && obact->type == OB_ARMATURE) {
                        if (obact->mode & OB_MODE_POSE) {
-                               bPoseChannel *pcham_act = 
BKE_pose_channel_active(obact);
+                               Object *obact_eval = 
DEG_get_evaluated_object(CTX_data_depsgraph(C), obact);
+                               bPoseChannel *pcham_act = 
BKE_pose_channel_active(obact_eval);
                                if (pcham_act) {
                                        BLI_strncpy(v3d->ob_centre_bone, 
pcham_act->name, sizeof(v3d->ob_centre_bone));
                                }
diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index 0e78fd02b30..12a084b71c3 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -775,15 +775,15 @@ void view3d_viewmatrix_set(
                quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
                if (rv3d->persp == RV3D_PERSP) rv3d->viewmat[3][2] -= 
rv3d->dist;
                if (v3d->ob_centre) {
-                       Object *ob = v3d->ob_centre;
+                       Object *ob_eval = DEG_get_evaluated_object(depsgraph, 
v3d->ob_centre);
                        float vec[3];
                        
-                       copy_v3_v3(vec, ob->obmat[3]);
-                       if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
-                               bPoseChannel *pchan = 
BKE_pose_channel_find_name(ob->pose, v3d->ob_centre_bone);
+                       copy_v3_v3(vec, ob_eval->obmat[3]);
+                       if (ob_eval->type == OB_ARMATURE && 
v3d->ob_centre_bone[0]) {
+                               bPoseChannel *pchan = 
BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_centre_bone);
                                if (pchan) {
                                        copy_v3_v3(vec, pchan->pose_mat[3]);
-                                       mul_m4_v3(ob->obmat, vec);
+                                       mul_m4_v3(ob_eval->obmat, vec);
                                }
                        }
                        translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);

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