Commit: c44ccbc518a5bb88321f770a0ff8d2b4c597e6cc
Author: Brecht Van Lommel
Date: Wed May 23 14:19:19 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc44ccbc518a5bb88321f770a0ff8d2b4c597e6cc
Cleanup: fix some weak assumptions in bone renaming code.
===================================================================
M source/blender/editors/space_outliner/outliner_draw.c
===================================================================
diff --git a/source/blender/editors/space_outliner/outliner_draw.c
b/source/blender/editors/space_outliner/outliner_draw.c
index 528282a6467..827034cd13d 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -328,7 +328,7 @@ static void namebutton_cb(bContext *C, void *tsep, char
*oldname)
BLI_strncpy(newname,
ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name,
oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
- WM_event_add_notifier(C,
NC_OBJECT | ND_POSE, OBACT(view_layer));
+ WM_event_add_notifier(C,
NC_OBJECT | ND_POSE, NULL);
}
break;
}
@@ -337,33 +337,30 @@ static void namebutton_cb(bContext *C, void *tsep, char
*oldname)
{
ViewLayer *view_layer =
CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
+ bArmature *arm = (bArmature
*)tselem->id;
Bone *bone = te->directdata;
- Object *ob;
char newname[sizeof(bone->name)];
/* always make current object active */
tree_element_active(C, scene,
view_layer, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT(view_layer);
/* restore bone name */
BLI_strncpy(newname, bone->name,
sizeof(bone->name));
BLI_strncpy(bone->name, oldname,
sizeof(bone->name));
- ED_armature_bone_rename(ob->data,
oldname, newname);
- WM_event_add_notifier(C, NC_OBJECT |
ND_POSE, ob);
+ ED_armature_bone_rename(arm, oldname,
newname);
+ WM_event_add_notifier(C, NC_OBJECT |
ND_POSE, NULL);
break;
}
case TSE_POSE_CHANNEL:
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer =
CTX_data_view_layer(C);
-
+ Object *ob = (Object *)tselem->id;
bPoseChannel *pchan = te->directdata;
- Object *ob;
char newname[sizeof(pchan->name)];
/* always make current pose-bone active
*/
tree_element_active(C, scene,
view_layer, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT(view_layer);
BLI_assert(ob->type == OB_ARMATURE);
@@ -371,7 +368,7 @@ static void namebutton_cb(bContext *C, void *tsep, char
*oldname)
BLI_strncpy(newname, pchan->name,
sizeof(pchan->name));
BLI_strncpy(pchan->name, oldname,
sizeof(pchan->name));
ED_armature_bone_rename(ob->data,
oldname, newname);
- WM_event_add_notifier(C, NC_OBJECT |
ND_POSE, ob);
+ WM_event_add_notifier(C, NC_OBJECT |
ND_POSE, NULL);
break;
}
case TSE_POSEGRP:
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