Commit: 58fadb379af47913f5d4f337487d1a9647ffda6b
Author: Campbell Barton
Date: Thu May 24 16:09:20 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB58fadb379af47913f5d4f337487d1a9647ffda6b
Correct last commit
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py
b/release/scripts/startup/bl_ui/space_view3d.py
index 30f924de65a..3f389be78b9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2584,9 +2584,9 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
props = layout.operator("mesh.rip_move", text="Rip Vertices")
props.MESH_OT_rip.use_fill = False
- props = layout.operator("mesh.rip_move", text="Rip Vetices and Fill")
+ props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
props.MESH_OT_rip.use_fill = True
- layout.operator("mesh.rip_edge_move", text="Rip Vetices and Extend")
+ layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.separator()
@@ -2596,7 +2596,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
layout.operator("mesh.blend_from_shape")
- layout.operator("mesh.shape_propagate_to_all", text="Propogate to
Shapes")
+ layout.operator("mesh.shape_propagate_to_all", text="Propagate to
Shapes")
layout.separator()
@@ -2690,6 +2690,8 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
def draw(self, context):
layout = self.layout
+ with_freestyle = bpy.app.build_options.freestyle
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.colors_rotate")
@@ -2700,6 +2702,12 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
layout.operator("mesh.uvs_rotate")
layout.operator("mesh.uvs_reverse")
+ layout.separator()
+
+ if with_freestyle:
+ layout.operator("mesh.mark_freestyle_face").clear = False
+ layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle
Face").clear = True
+
class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Face"
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