Commit: 69d3a08557d7fc3078c8fcb8caead1aedcdab791
Author: Jeroen Bakker
Date:   Mon May 28 19:35:08 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB69d3a08557d7fc3078c8fcb8caead1aedcdab791

EEVEE: lookdev default materials

===================================================================

M       source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c 
b/source/blender/draw/engines/eevee/eevee_materials.c
index 34097a821a4..1134c82954c 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1638,11 +1638,13 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
                EEVEE_LampsInfo *linfo = sldata->lamps;
                struct Gwn_Batch *sphere = DRW_cache_sphere_get();
                static float mat1[4][4];
-               static float color[3] = {1.0, 1.0, 1.0};
+               static float color[3] = {0.8f, 0.8f, 0.8f};
                static float metallic_on = 1.0f;
                static float metallic_off = 0.00f;
-               static float specular = 1.0f;
-               static float roughness = 0.05f;
+               static float specular_off = 0.5f;
+               static float specular_on = 1.0f;
+               static float roughness_off = 0.05f;
+               static float roughness_on = 1.00f;
 
                float view_mat[4][4];
                DRW_viewport_matrix_get(view_mat, DRW_MAT_VIEWINV);
@@ -1650,8 +1652,8 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
                DRWShadingGroup *shgrp = 
EEVEE_lookdev_shading_group_get(sldata, vedata, false, linfo->shadow_method);
                DRW_shgroup_uniform_vec3(shgrp, "basecol", color, 1);
                DRW_shgroup_uniform_float(shgrp, "metallic", &metallic_on, 1);
-               DRW_shgroup_uniform_float(shgrp, "specular", &specular, 1);
-               DRW_shgroup_uniform_float(shgrp, "roughness", &roughness, 1);
+               DRW_shgroup_uniform_float(shgrp, "specular", &specular_on, 1);
+               DRW_shgroup_uniform_float(shgrp, "roughness", &roughness_off, 
1);
                unit_m4(mat1);
                mul_m4_m4m4(mat1, mat1, view_mat);
                translate_m4(mat1, -1.5f, 0.0f, -5.0f);
@@ -1660,8 +1662,8 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
                shgrp = EEVEE_lookdev_shading_group_get(sldata, vedata, false, 
linfo->shadow_method);
                DRW_shgroup_uniform_vec3(shgrp, "basecol", color, 1);
                DRW_shgroup_uniform_float(shgrp, "metallic", &metallic_off, 1);
-               DRW_shgroup_uniform_float(shgrp, "specular", &specular, 1);
-               DRW_shgroup_uniform_float(shgrp, "roughness", &roughness, 1);
+               DRW_shgroup_uniform_float(shgrp, "specular", &specular_off, 1);
+               DRW_shgroup_uniform_float(shgrp, "roughness", &roughness_on, 1);
                translate_m4(mat1, 3.0f, 0.0f, 0.0f);
                DRW_shgroup_call_add(shgrp, sphere, mat1);
        }

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