Commit: 77e32e88198b9d40854b085c82fab36e7a87f6a5
Author: Jeroen Bakker
Date:   Tue May 29 09:08:32 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB77e32e88198b9d40854b085c82fab36e7a87f6a5

EEVEE: LookDev overlays enabling

The mirror ball and diffuse ball are only rendered when overlays are
turned on and the lookdev overlay is turned on.

===================================================================

M       release/scripts/startup/bl_ui/space_view3d.py
M       source/blender/blenloader/intern/versioning_280.c
M       source/blender/draw/engines/eevee/eevee_lookdev.c
M       source/blender/draw/engines/eevee/eevee_private.h
M       source/blender/editors/space_view3d/space_view3d.c
M       source/blender/makesdna/DNA_view3d_types.h
M       source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py 
b/release/scripts/startup/bl_ui/space_view3d.py
index c9decadf150..deaf3dd1d4e 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3564,6 +3564,7 @@ class VIEW3D_PT_overlay(Panel):
         layout = self.layout
 
         view = context.space_data
+        shading = view.shading
         overlay = view.overlay
         scene = context.scene
         toolsettings = context.tool_settings
@@ -3578,6 +3579,9 @@ class VIEW3D_PT_overlay(Panel):
 
         col.prop(view, "show_manipulator", text="Manipulators")
 
+        if shading.type == "MATERIAL":
+            col.prop(overlay, "show_look_dev")
+
         col = layout.column()
         col.active = display_all
         col.prop(overlay, "show_outline_selected")
diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index a25c744afc4..2331bc07f0f 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1206,6 +1206,7 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *main)
 
                                                v3d->overlay.backwire_opacity = 
0.5f;
                                                v3d->overlay.normals_length = 
0.1f;
+                                               v3d->overlay.flag = 
V3D_OVERLAY_LOOK_DEV;
                                        }
                                }
                        }
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c 
b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 4ae13669a01..e92cbe76472 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -74,7 +74,7 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
        
        const DRWContextState *draw_ctx = DRW_context_state_get();
 
-       if (psl->lookdev_pass && draw_ctx->v3d) {
+       if (psl->lookdev_pass && LOOK_DEV_OVERLAY_ENABLED(draw_ctx->v3d)) {
                DRW_stats_group_start("Look Dev");
                CameraParams params;
                BKE_camera_params_init(&params);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h 
b/source/blender/draw/engines/eevee/eevee_private.h
index 10a53db5e35..52497b492fc 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -92,6 +92,9 @@ extern struct DrawEngineType draw_engine_eevee_type;
        }                                              \
 } ((void)0)
 
+#define OVERLAY_ENABLED(v3d) ((v3d) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
+#define LOOK_DEV_OVERLAY_ENABLED(v3d) (OVERLAY_ENABLED(v3d) && 
((v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV) > 0))
+
 /* World shader variations */
 enum {
        VAR_WORLD_BACKGROUND    = 0,
diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 6d8d4d45feb..b50eac7e2ed 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -327,6 +327,8 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), 
const Scene *scene)
        v3d->shading.shadow_intensity = 0.5;
        copy_v3_fl(v3d->shading.single_color, 0.8f);
 
+       v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
+
        v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
        
        v3d->flag = V3D_SELECT_OUTLINE;
diff --git a/source/blender/makesdna/DNA_view3d_types.h 
b/source/blender/makesdna/DNA_view3d_types.h
index dd3e0c25992..ed03502606e 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -355,6 +355,7 @@ enum {
        V3D_OVERLAY_FACE_ORIENTATION  = (1 << 0),
        V3D_OVERLAY_HIDE_CURSOR       = (1 << 1),
        V3D_OVERLAY_BONE_SELECTION    = (1 << 2),
+       V3D_OVERLAY_LOOK_DEV          = (1 << 3),
 };
 
 /* View3DOverlay->edit_flag */
diff --git a/source/blender/makesrna/intern/rna_space.c 
b/source/blender/makesrna/intern/rna_space.c
index 65edc619ced..284d229b191 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2451,6 +2451,12 @@ static void rna_def_space_view3d_overlay(BlenderRNA 
*brna)
        RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone 
Selection Overlay");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
+       prop = RNA_def_property(srna, "show_look_dev", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_LOOK_DEV);
+       RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+       RNA_def_property_ui_text(prop, "Look Dev", "Show Look Development Balls 
and Palette");
+       RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
        prop = RNA_def_property(srna, "show_paint_wire", PROP_BOOLEAN, 
PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "overlay.paint_flag", 
V3D_OVERLAY_PAINT_WIRE);
        RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in 
painting modes");

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