Commit: f7af08b5feecd89ea32c8905de1e61d575ff4bf1
Author: Bastien Montagne
Date:   Tue May 29 15:49:21 2018 +0200
Branches: master
https://developer.blender.org/rBf7af08b5feecd89ea32c8905de1e61d575ff4bf1

Cleanup: Get rid of G.main in BKE_material.

Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...

===================================================================

M       source/blender/alembic/intern/abc_mesh.cc
M       source/blender/blenkernel/BKE_material.h
M       source/blender/blenkernel/BKE_mesh.h
M       source/blender/blenkernel/intern/library_remap.c
M       source/blender/blenkernel/intern/material.c
M       source/blender/blenkernel/intern/mesh.c
M       source/blender/collada/MeshImporter.cpp
M       source/blender/editors/mesh/editmesh_tools.c
M       source/blender/editors/object/object_relations.c
M       source/blender/editors/render/render_preview.c
M       source/blender/editors/render/render_shading.c
M       source/blender/editors/sculpt_paint/paint_image_proj.c
M       source/blender/editors/space_outliner/outliner_edit.c
M       
source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M       source/blender/makesrna/intern/rna_ID.c
M       source/blender/makesrna/intern/rna_main_api.c
M       source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/alembic/intern/abc_mesh.cc 
b/source/blender/alembic/intern/abc_mesh.cc
index ef0a823ac3e..a2903f7c3d1 100644
--- a/source/blender/alembic/intern/abc_mesh.cc
+++ b/source/blender/alembic/intern/abc_mesh.cc
@@ -667,7 +667,7 @@ static void assign_materials(Main *bmain, Object *ob, const 
std::map<std::string
 
        int matcount = 0;
        for (; it != mat_index_map.end(); ++it, ++matcount) {
-               if (!BKE_object_material_slot_add(ob)) {
+               if (!BKE_object_material_slot_add(bmain, ob)) {
                        can_assign = false;
                        break;
                }
@@ -696,7 +696,7 @@ static void assign_materials(Main *bmain, Object *ob, const 
std::map<std::string
                                assigned_mat = mat_iter->second;
                        }
 
-                       assign_material(ob, assigned_mat, it->second, 
BKE_MAT_ASSIGN_OBDATA);
+                       assign_material(bmain, ob, assigned_mat, it->second, 
BKE_MAT_ASSIGN_OBDATA);
                }
        }
 }
diff --git a/source/blender/blenkernel/BKE_material.h 
b/source/blender/blenkernel/BKE_material.h
index f7850913014..431d1df1ff6 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -47,7 +47,7 @@ struct Scene;
 void init_def_material(void);
 void BKE_material_free(struct Material *ma);
 void BKE_material_free_ex(struct Material *ma, bool do_id_user);
-void test_object_materials(struct Object *ob, struct ID *id);
+void test_object_materials(struct Main *bmain, struct Object *ob, struct ID 
*id);
 void test_all_objects_materials(struct Main *bmain, struct ID *id);
 void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const 
short totcol, bool do_id_user);
 void BKE_material_init(struct Material *ma);
@@ -79,13 +79,13 @@ enum {
 };
 
 struct Material *give_current_material(struct Object *ob, short act);
-void assign_material_id(struct ID *id, struct Material *ma, short act);
-void assign_material(struct Object *ob, struct Material *ma, short act, int 
assign_type);
-void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
+void assign_material_id(struct Main *bmain, struct ID *id, struct Material 
*ma, short act);
+void assign_material(struct Main *bmain, struct Object *ob, struct Material 
*ma, short act, int assign_type);
+void assign_matarar(struct Main *bmain, struct Object *ob, struct Material 
***matar, short totcol);
 
 short BKE_object_material_slot_find_index(struct Object *ob, struct Material 
*ma);
-bool  BKE_object_material_slot_add(struct Object *ob);
-bool  BKE_object_material_slot_remove(struct Object *ob);
+bool  BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
+bool  BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
 
 void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
 void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
@@ -97,7 +97,7 @@ struct Material *BKE_material_pop_id(struct Main *bmain, 
struct ID *id, int inde
 void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool 
update_data);
 /* rendering */
 
-void init_render_material(struct Material *, int, float *);
+void init_render_material(struct Main *bmain, struct Material *, int, float *);
 void init_render_materials(struct Main *, int r_mode, float *amd, bool 
do_default_material);
 void end_render_material(struct Material *);
 void end_render_materials(struct Main *);
@@ -112,8 +112,8 @@ void material_drivers_update(struct Scene *scene, struct 
Material *mat, float ct
 /* copy/paste */
 void clear_matcopybuf(void);
 void free_matcopybuf(void);
-void copy_matcopybuf(struct Material *ma);
-void paste_matcopybuf(struct Material *ma);
+void copy_matcopybuf(struct Main *bmain, struct Material *ma);
+void paste_matcopybuf(struct Main *bmain, struct Material *ma);
 
 /* handle backward compatibility for tface/materials called from doversion */  
 int do_version_tface(struct Main *main);
diff --git a/source/blender/blenkernel/BKE_mesh.h 
b/source/blender/blenkernel/BKE_mesh.h
index e5c82f0be9a..2c7ba845960 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -99,7 +99,7 @@ float (*BKE_mesh_orco_verts_get(struct Object *ob))[3];
 void   BKE_mesh_orco_verts_transform(struct Mesh *me, float (*orco)[3], int 
totvert, int invert);
 int test_index_face(struct MFace *mface, struct CustomData *mfdata, int 
mfindex, int nr);
 struct Mesh *BKE_mesh_from_object(struct Object *ob);
-void BKE_mesh_assign_object(struct Object *ob, struct Mesh *me);
+void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh 
*me);
 void BKE_mesh_material_index_remove(struct Mesh *me, short index);
 void BKE_mesh_material_index_clear(struct Mesh *me);
 void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, 
unsigned int remap_len);
diff --git a/source/blender/blenkernel/intern/library_remap.c 
b/source/blender/blenkernel/intern/library_remap.c
index 31dc46a55f0..8a64c0f8662 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -382,7 +382,7 @@ static void 
libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
        }
 }
 
-static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), 
Object *ob, ID *new_id)
+static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object 
*ob, ID *new_id)
 {
        if (ob->data == new_id) {
                switch (GS(new_id->name)) {
@@ -396,7 +396,7 @@ static void 
libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), O
                                break;
                }
                test_object_modifiers(ob);
-               test_object_materials(ob, new_id);
+               test_object_materials(bmain, ob, new_id);
        }
 }
 
diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index 01f16625386..3283619587e 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -501,7 +501,7 @@ Material *BKE_material_pop_id(Main *bmain, ID *id, int 
index_i, bool update_data
 
                                (*totcol)--;
                                *matar = MEM_reallocN(*matar, sizeof(void *) * 
(*totcol));
-                               test_all_objects_materials(G.main, id);
+                               test_all_objects_materials(bmain, id);
                        }
 
                        if (update_data) {
@@ -634,7 +634,7 @@ void BKE_material_resize_object(Main *bmain, Object *ob, 
const short totcol, boo
        DAG_relations_tag_update(bmain);
 }
 
-void test_object_materials(Object *ob, ID *id)
+void test_object_materials(Main *bmain, Object *ob, ID *id)
 {
        /* make the ob mat-array same size as 'ob->data' mat-array */
        const short *totcol;
@@ -643,7 +643,7 @@ void test_object_materials(Object *ob, ID *id)
                return;
        }
 
-       BKE_material_resize_object(G.main, ob, *totcol, false);
+       BKE_material_resize_object(bmain, ob, *totcol, false);
 }
 
 void test_all_objects_materials(Main *bmain, ID *id)
@@ -665,7 +665,7 @@ void test_all_objects_materials(Main *bmain, ID *id)
        BKE_main_unlock(bmain);
 }
 
-void assign_material_id(ID *id, Material *ma, short act)
+void assign_material_id(Main *bmain, ID *id, Material *ma, short act)
 {
        Material *mao, **matar, ***matarar;
        short *totcolp;
@@ -709,10 +709,10 @@ void assign_material_id(ID *id, Material *ma, short act)
        if (ma)
                id_us_plus(&ma->id);
 
-       test_all_objects_materials(G.main, id);
+       test_all_objects_materials(bmain, id);
 }
 
-void assign_material(Object *ob, Material *ma, short act, int assign_type)
+void assign_material(Main *bmain, Object *ob, Material *ma, short act, int 
assign_type)
 {
        Material *mao, **matar, ***matarar;
        short *totcolp;
@@ -784,14 +784,14 @@ void assign_material(Object *ob, Material *ma, short act, 
int assign_type)
                if (mao)
                        id_us_min(&mao->id);
                ob->mat[act - 1] = ma;
-               test_object_materials(ob, ob->data);
+               test_object_materials(bmain, ob, ob->data);
        }
        else {  /* in data */
                mao = (*matarar)[act - 1];
                if (mao)
                        id_us_min(&mao->id);
                (*matarar)[act - 1] = ma;
-               test_all_objects_materials(G.main, ob->data);  /* Data may be 
used by several objects... */
+               test_all_objects_materials(bmain, ob->data);  /* Data may be 
used by several objects... */
        }
 
        if (ma)
@@ -884,20 +884,20 @@ void BKE_material_remap_object_calc(
 
 
 /* XXX - this calls many more update calls per object then are needed, could 
be optimized */
-void assign_matarar(struct Object *ob, struct Material ***matar, short totcol)
+void assign_matarar(Main *bmain, struct Object *ob, struct Material ***matar, 
short totcol)
 {
        int actcol_orig = ob->actcol;
        short i;
 
        while ((ob->totcol > totcol) &&
-              BKE_object_material_slot_remove(ob))
+              BKE_object_material_slot_remove(bmain, ob))
        {
                /* pass */
        }
 
        /* now we have the right number of slots */
        for (i = 0; i < totcol; i++)
-               assign_material(ob, (*matar)[i], i + 1, 
BKE_MAT_ASSIGN_USERPREF);
+               assign_material(bmain, ob, (*matar)[i], i + 1, 
BKE_MAT_ASSIGN_USERPREF);
 
        if (actcol_orig > ob->totcol)
                actcol_orig = ob->totcol;
@@ -926,17 +926,17 @@ short BKE_object_material_slot_find_index(Object *ob, 
Material *ma)
        return 0;
 }
 
-bool BKE_object_material_slot_add(Object *ob)
+bool BKE_object_material_slot_add(Main *bmain, Object *ob)
 {
        if (ob == NULL) return false;
        if (ob->totcol >= MAXMAT) return false;
        
-       assign_material(ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
+       assign_material(bmain, ob, NULL, ob->totcol + 1, 
BKE_MAT_ASSIGN_USERPREF);
        ob->actcol = ob->totcol;
        return true;
 }
 
-static void do_init_render_material(Material *ma, int r_mode, float *amb)
+static void do_init_render_material(Main *bmain, Material *ma, int r_mode, 
float *amb)
 {
        MTex *mtex;
        int a, needuv = 0, needtang = 0;
@@ -995,7 +995,7 @@ static void do_init_render_material(Material *ma, int 
r_mode, float *amb)
        if ((ma->shade_flag & MA_GROUP_LOCAL) && ma->id.lib && ma->group && 
ma->group->id.lib) {
                Group *group;
 
-               for (group = G.main->group.first; group; group = 
group->id.next) {
+               for (group = bmain->group.first; group; group = group->id.next) 
{
                        if (!ID_IS_LINKED(group) && STREQ(group->id.name, 
ma->group->id.name)) {
                                ma->group = group;
                        }
@@ -1003,7 +1003,7 @@ static void do_init_render_material(Material *ma, int 
r_mode, float *amb)
        }
 }
 
-static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int 
r_mode, float *

@@ Diff output truncated at 10240 characters. @@

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