Commit: 3664b386182c1de58b937c1eb46852b5289c60f9
Author: Nick Wu
Date:   Tue Jun 5 15:22:41 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB3664b386182c1de58b937c1eb46852b5289c60f9

Fixed depth occlusion stupid error.

===================================================================

M       source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c

===================================================================

diff --git a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c 
b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
index 5924f3f8614..9dab69ab582 100644
--- a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
+++ b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
@@ -1125,10 +1125,11 @@ static void lanpr_draw_scene(void *vedata)
                //GPU_disable_program_point_size();
                DRW_draw_pass(psl->dpix_transform_pass);
 
-               GPU_framebuffer_bind(dfbl->default_fb);
+               GPU_framebuffer_bind(fbl->edge_intermediate);
                DRW_draw_pass(psl->edge_intermediate);// use depth
 
                GPU_framebuffer_bind(fbl->dpix_preview);
+               GPUFrameBufferBits clear_bits = GPU_COLOR_BIT;
                GPU_framebuffer_clear(fbl->dpix_preview, clear_bits, 
lanpr->background_color, clear_depth, clear_stencil);
                DRW_draw_pass(psl->dpix_preview_pass);

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