Commit: 3664b386182c1de58b937c1eb46852b5289c60f9
Author: Nick Wu
Date: Tue Jun 5 15:22:41 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB3664b386182c1de58b937c1eb46852b5289c60f9
Fixed depth occlusion stupid error.
===================================================================
M source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
===================================================================
diff --git a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
index 5924f3f8614..9dab69ab582 100644
--- a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
+++ b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
@@ -1125,10 +1125,11 @@ static void lanpr_draw_scene(void *vedata)
//GPU_disable_program_point_size();
DRW_draw_pass(psl->dpix_transform_pass);
- GPU_framebuffer_bind(dfbl->default_fb);
+ GPU_framebuffer_bind(fbl->edge_intermediate);
DRW_draw_pass(psl->edge_intermediate);// use depth
GPU_framebuffer_bind(fbl->dpix_preview);
+ GPUFrameBufferBits clear_bits = GPU_COLOR_BIT;
GPU_framebuffer_clear(fbl->dpix_preview, clear_bits,
lanpr->background_color, clear_depth, clear_stencil);
DRW_draw_pass(psl->dpix_preview_pass);
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