Commit: 695747aad121eca605d3bafde43a644a0988a677
Author: Sergey Sharybin
Date:   Wed Jun 6 11:41:56 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB695747aad121eca605d3bafde43a644a0988a677

Depsgraph: Object data separation, armature

===================================================================

M       source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M       source/blender/depsgraph/intern/builder/deg_builder_nodes.h
M       source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
M       source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M       source/blender/depsgraph/intern/builder/deg_builder_relations.h
M       source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 02e5c3cdbab..037d441269f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1159,6 +1159,20 @@ void 
DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata)
                           DEG_OPCODE_GEOMETRY_SELECT_UPDATE);
 }
 
+void DepsgraphNodeBuilder::build_armature(bArmature *armature)
+{
+       if (built_map_.checkIsBuiltAndTag(armature)) {
+               return;
+       }
+       build_animdata(&armature->id);
+       /* Make sure pose is up-to-date with armature updates. */
+       add_operation_node(&armature->id,
+                          DEG_NODE_TYPE_PARAMETERS,
+                          NULL,
+                          DEG_OPCODE_PLACEHOLDER,
+                          "Armature Eval");
+}
+
 void DepsgraphNodeBuilder::build_camera(Camera *camera)
 {
        if (built_map_.checkIsBuiltAndTag(camera)) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h 
b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index b265ed09f1e..d3b7cd63148 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -36,6 +36,7 @@
 #include "DEG_depsgraph.h"
 
 struct Base;
+struct bArmature;
 struct CacheFile;
 struct Camera;
 struct bGPdata;
@@ -192,6 +193,7 @@ struct DepsgraphNodeBuilder {
                                 bConstraint *con);
        void build_rig(Object *object);
        void build_proxy_rig(Object *object);
+       void build_armature(bArmature *armature);
        void build_shapekeys(Key *key);
        void build_camera(Camera *camera);
        void build_lamp(Lamp *lamp);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index d3c4ce01674..00d7a5da455 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -148,7 +148,6 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
        Scene *scene_cow = get_cow_datablock(scene_);
        Object *object_cow = get_cow_datablock(object);
        OperationDepsNode *op_node;
-
        /* Animation and/or drivers linking posebones to base-armature used to
         * define them.
         *
@@ -158,16 +157,8 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
         *       mechanism in-between here to ensure that we can use same rig
         *       multiple times in same scene.
         */
-       if (!built_map_.checkIsBuiltAndTag(armature)) {
-               build_animdata(&armature->id);
-               /* Make sure pose is up-to-date with armature updates. */
-               add_operation_node(&armature->id,
-                                  DEG_NODE_TYPE_PARAMETERS,
-                                  NULL,
-                                  DEG_OPCODE_PLACEHOLDER,
-                                  "Armature Eval");
-       }
-
+       /* Armature. */
+       build_armature(armature);
        /* Rebuild pose if not up to date. */
        if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) {
                BKE_pose_rebuild(object, armature);
@@ -179,15 +170,13 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
                        object->adt->recalc |= ADT_RECALC_ANIM;
                }
        }
-
-       /* speed optimization for animation lookups */
+       /* Speed optimization for animation lookups. */
        if (object->pose != NULL) {
                BKE_pose_channels_hash_make(object->pose);
                if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
                        BKE_pose_update_constraint_flags(object->pose);
                }
        }
-
        /**
         * Pose Rig Graph
         * ==============
@@ -209,8 +198,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
         *   only so that we can redirect those to point at either the the 
post-IK/
         *   post-constraint/post-matrix steps, as needed.
         */
-
-       /* pose eval context */
+       /* Pose eval context. */
        op_node = add_operation_node(&object->id,
                                     DEG_NODE_TYPE_EVAL_POSE,
                                     function_bind(BKE_pose_eval_init,
@@ -236,8 +224,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
                                                   object_cow),
                                     DEG_OPCODE_POSE_DONE);
        op_node->set_as_exit();
-
-       /* bones */
+       /* Bones. */
        int pchan_index = 0;
        LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
                /* Node for bone evaluation. */
@@ -302,25 +289,23 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
                                        break;
                        }
                }
-
                /* Custom shape. */
                if (pchan->custom != NULL) {
                        build_object(-1, pchan->custom, 
DEG_ID_LINKED_INDIRECTLY);
                }
-
                pchan_index++;
        }
 }
 
 void DepsgraphNodeBuilder::build_proxy_rig(Object *object)
 {
-       bArmature *arm = (bArmature *)object->data;
+       bArmature *armature = (bArmature *)object->data;
        OperationDepsNode *op_node;
        Object *object_cow = get_cow_datablock(object);
        /* Sanity check. */
        BLI_assert(object->pose != NULL);
-       /* Animation. */
-       build_animdata(&arm->id);
+       /* Armature. */
+       build_armature(armature);
        /* speed optimization for animation lookups */
        BKE_pose_channels_hash_make(object->pose);
        if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 830d811c4c1..9afde9945ac 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1881,6 +1881,14 @@ void 
DepsgraphRelationBuilder::build_object_data_geometry_datablock(ID *obdata)
        }
 }
 
+void DepsgraphRelationBuilder::build_armature(bArmature *armature)
+{
+       if (built_map_.checkIsBuiltAndTag(armature)) {
+               return;
+       }
+       build_animdata(&armature->id);
+}
+
 void DepsgraphRelationBuilder::build_camera(Camera *camera)
 {
        if (built_map_.checkIsBuiltAndTag(camera)) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h 
b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 1dc8d79d36d..e61fe40d93e 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -49,6 +49,7 @@
 #include "intern/nodes/deg_node_operation.h"
 
 struct Base;
+struct bArmature;
 struct bGPdata;
 struct CacheFile;
 struct Camera;
@@ -248,6 +249,7 @@ struct DepsgraphRelationBuilder
        void build_rig(Object *object);
        void build_proxy_rig(Object *object);
        void build_shapekeys(ID *obdata, Key *key);
+       void build_armature(bArmature *armature);
        void build_camera(Camera *camera);
        void build_lamp(Lamp *lamp);
        void build_nodetree(bNodeTree *ntree);
diff --git 
a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index a9895eb3af1..49c107c988f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -304,27 +304,21 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object 
*object,
 void DepsgraphRelationBuilder::build_rig(Object *object)
 {
        /* Armature-Data */
-       bArmature *arm = (bArmature *)object->data;
-
+       bArmature *armature = (bArmature *)object->data;
        // TODO: selection status?
-
-       /* attach links between pose operations */
+       /* Attach links between pose operations. */
        OperationKey init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, 
DEG_OPCODE_POSE_INIT);
        OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, 
DEG_OPCODE_POSE_INIT_IK);
        OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, 
DEG_OPCODE_POSE_DONE);
-
        add_relation(init_key, init_ik_key, "Pose Init -> Pose Init IK");
        add_relation(init_ik_key, flush_key, "Pose Init IK -> Pose Cleanup");
-
        /* Make sure pose is up-to-date with armature updates. */
-       if (!built_map_.checkIsBuiltAndTag(arm)) {
-               OperationKey armature_key(&arm->id,
-                                         DEG_NODE_TYPE_PARAMETERS,
-                                         DEG_OPCODE_PLACEHOLDER,
-                                         "Armature Eval");
-               add_relation(armature_key, init_key, "Data dependency");
-       }
-
+       build_armature(armature);
+       OperationKey armature_key(&armature->id,
+                                 DEG_NODE_TYPE_PARAMETERS,
+                                 DEG_OPCODE_PLACEHOLDER,
+                                 "Armature Eval");
+       add_relation(armature_key, init_key, "Data dependency");
        /* IK Solvers...
         * - These require separate processing steps are pose-level
         *   to be executed between chains of bones (i.e. once the
@@ -337,7 +331,8 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
         *   references, or with bones being parented to IK'd bones)
         *
         * Unsolved Issues:
-        * - Care is needed to ensure that multi-headed trees work out the same 
as in ik-tree building
+        * - Care is needed to ensure that multi-headed trees work out the same 
as
+        *   in ik-tree building
         * - Animated chain-lengths are a problem...
         */
        RootPChanMap root_map;
@@ -372,7 +367,6 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
                }
        }
        //root_map.print_debug();
-
        if (pose_depends_on_local_transform) {
                /* TODO(sergey): Once partial updates are possible use relation 
between
                 * object transform and solver itself in it's build function.
@@ -381,8 +375,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
                ComponentKey local_transform_key(&object->id, 
DEG_NODE_TYPE_TRANSFORM);
                add_relation(local_transform_key, pose_key, "Local Transforms");
        }
-
-       /* links between operations for each bone */
+       /* Links between operations for each bone. */
        LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
                OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, 
pchan->name, DEG_OPCODE_BONE_LOCAL);
                OperationKey bone_pose_key(&object->id, DEG_NODE_TYPE_BONE, 
pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
@@ -397,7 +390,9 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
                if (pchan->parent != NULL) {
                        eDepsOperation_Code parent_key_opcode;
 
-                       /* NOTE: this difference in handling allows us to 
prevent lockups while ensuring correct poses fo

@@ Diff output truncated at 10240 characters. @@

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