Commit: 85e28713825fc5d0d3cb6e060e2b851e67b918dd
Author: Dalai Felinto
Date:   Thu Jun 7 19:13:06 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB85e28713825fc5d0d3cb6e060e2b851e67b918dd

No more need to tag sss as dirty for EEVEE

And for the records, this shoudn't have been added to the
GPU_material_uniform_buffer_tag_dirty function since they are unrelated.

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index 0404425ac3f..aa58f4365de 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -221,9 +221,6 @@ void GPU_material_uniform_buffer_tag_dirty(ListBase 
*gpumaterials)
                if (material->ubo != NULL) {
                        GPU_uniformbuffer_tag_dirty(material->ubo);
                }
-               if (material->sss_profile != NULL) {
-                       material->sss_dirty = true;
-               }
        }
 }

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