Commit: 1962ae69b16196e211f083223802744782804f11
Author: Dalai Felinto
Date:   Thu Jun 7 19:40:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1962ae69b16196e211f083223802744782804f11

Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_create

===================================================================

M       source/blender/gpu/GPU_material.h
M       source/blender/gpu/intern/gpu_codegen.c
M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/GPU_material.h 
b/source/blender/gpu/GPU_material.h
index cddcb3a546e..152597331fa 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -260,7 +260,7 @@ struct ListBase *GPU_material_get_inputs(GPUMaterial 
*material);
 GPUMaterialStatus GPU_material_status(GPUMaterial *mat);
 
 struct GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial 
*material);
-void GPU_material_create_uniform_buffer(GPUMaterial *material, struct ListBase 
*inputs);
+void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase 
*inputs);
 void GPU_material_uniform_buffer_tag_dirty(struct ListBase *gpumaterials);
 
 void GPU_material_vertex_attributes(GPUMaterial *material,
diff --git a/source/blender/gpu/intern/gpu_codegen.c 
b/source/blender/gpu/intern/gpu_codegen.c
index 76ecf411143..0dd9d1f0908 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -672,7 +672,7 @@ static int codegen_process_uniforms_functions(GPUMaterial 
*material, DynStr *ds,
 
        /* Handle the UBO block separately. */
        if ((material != NULL) && !BLI_listbase_is_empty(&ubo_inputs)) {
-               GPU_material_create_uniform_buffer(material, &ubo_inputs);
+               GPU_material_uniform_buffer_create(material, &ubo_inputs);
 
                /* Inputs are sorted */
                BLI_dynstr_appendf(ds, "\nlayout (std140) uniform %s {\n", 
GPU_UBO_BLOCK_NAME);
diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index aa58f4365de..d1681a16c48 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -209,7 +209,7 @@ GPUUniformBuffer 
*GPU_material_get_uniform_buffer(GPUMaterial *material)
  * Create dynamic UBO from parameters
  * \param ListBase of BLI_genericNodeN(GPUInput)
  */
-void GPU_material_create_uniform_buffer(GPUMaterial *material, ListBase 
*inputs)
+void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase 
*inputs)
 {
        material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL);
 }

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