Commit: a25c11fd8d602236f36c34c342453149bdc1d909
Author: Campbell Barton
Date:   Fri Jun 8 08:07:48 2018 +0200
Branches: master
https://developer.blender.org/rBa25c11fd8d602236f36c34c342453149bdc1d909

Cleanup: trailing space

Remove from blender/nodes, collada, blenfont & render.

===================================================================

M       source/blender/blenfont/intern/blf.c
M       source/blender/blenfont/intern/blf_dir.c
M       source/blender/blenfont/intern/blf_font.c
M       source/blender/blenfont/intern/blf_glyph.c
M       source/blender/blenfont/intern/blf_internal_types.h
M       source/blender/collada/AnimationExporter.cpp
M       source/blender/collada/AnimationExporter.h
M       source/blender/collada/AnimationImporter.cpp
M       source/blender/collada/AnimationImporter.h
M       source/blender/collada/ArmatureExporter.cpp
M       source/blender/collada/ArmatureImporter.cpp
M       source/blender/collada/ArmatureImporter.h
M       source/blender/collada/CameraExporter.cpp
M       source/blender/collada/ControllerExporter.cpp
M       source/blender/collada/DocumentExporter.cpp
M       source/blender/collada/DocumentImporter.cpp
M       source/blender/collada/DocumentImporter.h
M       source/blender/collada/EffectExporter.cpp
M       source/blender/collada/EffectExporter.h
M       source/blender/collada/ErrorHandler.cpp
M       source/blender/collada/ExtraHandler.cpp
M       source/blender/collada/ExtraHandler.h
M       source/blender/collada/ExtraTags.cpp
M       source/blender/collada/ExtraTags.h
M       source/blender/collada/GeometryExporter.cpp
M       source/blender/collada/GeometryExporter.h
M       source/blender/collada/ImageExporter.cpp
M       source/blender/collada/ImageExporter.h
M       source/blender/collada/LightExporter.cpp
M       source/blender/collada/MaterialExporter.h
M       source/blender/collada/MeshImporter.cpp
M       source/blender/collada/MeshImporter.h
M       source/blender/collada/SceneExporter.cpp
M       source/blender/collada/SceneExporter.h
M       source/blender/collada/SkinInfo.cpp
M       source/blender/collada/SkinInfo.h
M       source/blender/collada/TransformReader.cpp
M       source/blender/collada/TransformReader.h
M       source/blender/collada/TransformWriter.cpp
M       source/blender/collada/collada_internal.h
M       source/blender/collada/collada_utils.cpp
M       source/blender/collada/collada_utils.h
M       source/blender/datatoc/datatoc_icon.c
M       source/blender/ikplugin/CMakeLists.txt
M       source/blender/ikplugin/intern/ikplugin_api.c
M       source/blender/ikplugin/intern/itasc_plugin.cpp
M       source/blender/nodes/composite/node_composite_tree.c
M       source/blender/nodes/composite/node_composite_util.c
M       source/blender/nodes/composite/nodes/node_composite_bokehblur.c
M       source/blender/nodes/composite/nodes/node_composite_bokehimage.c
M       source/blender/nodes/composite/nodes/node_composite_boxmask.c
M       source/blender/nodes/composite/nodes/node_composite_brightness.c
M       source/blender/nodes/composite/nodes/node_composite_colorSpill.c
M       source/blender/nodes/composite/nodes/node_composite_colorbalance.c
M       source/blender/nodes/composite/nodes/node_composite_common.c
M       source/blender/nodes/composite/nodes/node_composite_dilate.c
M       source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
M       source/blender/nodes/composite/nodes/node_composite_gamma.c
M       source/blender/nodes/composite/nodes/node_composite_huecorrect.c
M       source/blender/nodes/composite/nodes/node_composite_image.c
M       source/blender/nodes/composite/nodes/node_composite_inpaint.c
M       source/blender/nodes/composite/nodes/node_composite_math.c
M       source/blender/nodes/composite/nodes/node_composite_moviedistortion.c
M       source/blender/nodes/composite/nodes/node_composite_normalize.c
M       source/blender/nodes/composite/nodes/node_composite_outputFile.c
M       source/blender/nodes/composite/nodes/node_composite_splitViewer.c
M       source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
M       source/blender/nodes/composite/nodes/node_composite_valToRgb.c
M       source/blender/nodes/composite/nodes/node_composite_viewer.c
M       source/blender/nodes/intern/node_common.c
M       source/blender/nodes/intern/node_exec.c
M       source/blender/nodes/intern/node_exec.h
M       source/blender/nodes/intern/node_socket.c
M       source/blender/nodes/intern/node_util.c
M       source/blender/nodes/shader/node_shader_tree.c
M       source/blender/nodes/shader/node_shader_util.c
M       source/blender/nodes/shader/nodes/node_shader_brightness.c
M       source/blender/nodes/shader/nodes/node_shader_bump.c
M       source/blender/nodes/shader/nodes/node_shader_camera.c
M       source/blender/nodes/shader/nodes/node_shader_common.c
M       source/blender/nodes/shader/nodes/node_shader_curves.c
M       source/blender/nodes/shader/nodes/node_shader_fresnel.c
M       source/blender/nodes/shader/nodes/node_shader_gamma.c
M       source/blender/nodes/shader/nodes/node_shader_geom.c
M       source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
M       source/blender/nodes/shader/nodes/node_shader_invert.c
M       source/blender/nodes/shader/nodes/node_shader_mapping.c
M       source/blender/nodes/shader/nodes/node_shader_material.c
M       source/blender/nodes/shader/nodes/node_shader_math.c
M       source/blender/nodes/shader/nodes/node_shader_mixRgb.c
M       source/blender/nodes/shader/nodes/node_shader_normal.c
M       source/blender/nodes/shader/nodes/node_shader_output.c
M       source/blender/nodes/shader/nodes/node_shader_output_world.c
M       source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
M       source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
M       source/blender/nodes/shader/nodes/node_shader_squeeze.c
M       source/blender/nodes/shader/nodes/node_shader_tex_brick.c
M       source/blender/nodes/shader/nodes/node_shader_tex_coord.c
M       source/blender/nodes/shader/nodes/node_shader_tex_environment.c
M       source/blender/nodes/shader/nodes/node_shader_texture.c
M       source/blender/nodes/shader/nodes/node_shader_valToRgb.c
M       source/blender/nodes/shader/nodes/node_shader_vectMath.c
M       source/blender/nodes/shader/nodes/node_shader_vectTransform.c
M       source/blender/nodes/texture/node_texture_tree.c
M       source/blender/nodes/texture/node_texture_util.c
M       source/blender/nodes/texture/nodes/node_texture_at.c
M       source/blender/nodes/texture/nodes/node_texture_bricks.c
M       source/blender/nodes/texture/nodes/node_texture_checker.c
M       source/blender/nodes/texture/nodes/node_texture_common.c
M       source/blender/nodes/texture/nodes/node_texture_compose.c
M       source/blender/nodes/texture/nodes/node_texture_coord.c
M       source/blender/nodes/texture/nodes/node_texture_curves.c
M       source/blender/nodes/texture/nodes/node_texture_decompose.c
M       source/blender/nodes/texture/nodes/node_texture_distance.c
M       source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
M       source/blender/nodes/texture/nodes/node_texture_image.c
M       source/blender/nodes/texture/nodes/node_texture_invert.c
M       source/blender/nodes/texture/nodes/node_texture_mixRgb.c
M       source/blender/nodes/texture/nodes/node_texture_output.c
M       source/blender/nodes/texture/nodes/node_texture_proc.c
M       source/blender/nodes/texture/nodes/node_texture_rotate.c
M       source/blender/nodes/texture/nodes/node_texture_scale.c
M       source/blender/nodes/texture/nodes/node_texture_texture.c
M       source/blender/nodes/texture/nodes/node_texture_translate.c
M       source/blender/nodes/texture/nodes/node_texture_valToNor.c
M       source/blender/nodes/texture/nodes/node_texture_valToRgb.c
M       source/blender/nodes/texture/nodes/node_texture_viewer.c
M       source/blender/physics/intern/BPH_mass_spring.cpp
M       source/blender/physics/intern/ConstrainedConjugateGradient.h
M       source/blender/physics/intern/eigen_utils.h
M       source/blender/physics/intern/hair_volume.cpp
M       source/blender/physics/intern/implicit.h
M       source/blender/physics/intern/implicit_blender.c
M       source/blender/physics/intern/implicit_eigen.cpp
M       source/blender/render/CMakeLists.txt
M       source/blender/render/extern/include/RE_pipeline.h
M       source/blender/render/extern/include/RE_shader_ext.h
M       source/blender/render/intern/include/envmap.h
M       source/blender/render/intern/include/initrender.h
M       source/blender/render/intern/include/pixelblending.h
M       source/blender/render/intern/include/pixelshading.h
M       source/blender/render/intern/include/pointdensity.h
M       source/blender/render/intern/include/raycounter.h
M       source/blender/render/intern/include/rayintersection.h
M       source/blender/render/intern/include/render_types.h
M       source/blender/render/intern/include/rendercore.h
M       source/blender/render/intern/include/shading.h
M       source/blender/render/intern/include/strand.h
M       source/blender/render/intern/include/sunsky.h
M       source/blender/render/intern/include/texture_ocean.h
M       source/blender/render/intern/include/voxeldata.h
M       source/blender/render/intern/include/zbuf.h
M       source/blender/render/intern/raytrace/bvh.h
M       source/blender/render/intern/raytrace/rayobject.cpp
M       source/blender/render/intern/raytrace/rayobject_hint.h
M       source/blender/render/intern/raytrace/rayobject_instance.cpp
M       source/blender/render/intern/raytrace/rayobject_octree.cpp
M       source/blender/render/intern/raytrace/rayobject_qbvh.cpp
M       source/blender/render/intern/raytrace/rayobject_raycounter.cpp
M       source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
M       source/blender/render/intern/raytrace/rayobject_rtbuild.h
M       source/blender/render/intern/raytrace/rayobject_svbvh.cpp
M       source/blender/render/intern/raytrace/rayobject_vbvh.cpp
M       source/blender/render/intern/raytrace/reorganize.h
M       source/blender/render/intern/raytrace/svbvh.h
M       source/blender/render/intern/raytrace/vbvh.h
M       source/blender/render/intern/source/bake.c
M       source/blender/render/intern/source/convertblender.c
M       source/blender/render/intern/source/envmap.c
M       source/blender/render/intern/source/external_engine.c
M       source/blender/render/intern/source/imagetexture.c
M       source/blender/render/intern/source/initrender.c
M       source/blender/render/intern/source/multires_bake.c
M       source/blender/render/intern/source/occlusion.c
M       source/blender/render/intern/source/pipeline.c
M       source/blender/render/intern/source/pixelblending.c
M       source/blender/render/intern/source/pixelshading.c
M       source/blender/render/intern/source/pointdensity.c
M       source/blender/render/intern/source/rayshade.c
M       source/blender/render/intern/source/render_result.c
M       source/blender/render/intern/source/render_texture.c
M       source/blender/render/intern/source/rendercore.c
M       source/blender/render/intern/source/renderdatabase.c
M       source/blender/render/intern/source/shadbuf.c
M       source/blender/render/intern/source/shadeinput.c
M       source/blender/render/intern/source/shadeoutput.c
M       source/blender/render/intern/source/sss.c
M       source/blender/render/intern/source/strand.c
M       source/blender/render/intern/source/sunsky.c
M       source/blender/render/intern/source/volume_precache.c
M       source/blender/render/intern/source/volumetric.c
M       source/blender/render/intern/source/voxeldata.c
M       source/blender/render/intern/source/zbuf.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf.c 
b/source/blender/blenfont/intern/blf.c
index 38c1498d76b..2a8fc14f4ae 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -164,7 +164,7 @@ static int blf_search_available(void)
        for (i = 0; i < BLF_MAX_FONT; i++)
                if (!global_font[i])
                        return i;
-       
+
        return -1;
 }
 
diff --git a/source/blender/blenfont/intern/blf_dir.c 
b/source/blender/blenfont/intern/blf_dir.c
index d3349a10834..ff5c1151a82 100644
--- a/source/blender/blenfont/intern/blf_dir.c
+++ b/source/blender/blenfont/intern/blf_dir.c
@@ -61,7 +61,7 @@ static ListBase global_font_dir = { NULL, NULL };
 static DirBLF *blf_dir_find(const char *path)
 {
        DirBLF *p;
-       
+
        p = global_font_dir.first;
        while (p) {
                if (BLI_path_cmp(p->path, path) == 0)
@@ -74,11 +74,11 @@ static DirBLF *blf_dir_find(const char *path)
 void BLF_dir_add(const char *path)
 {
        DirBLF *dir;
-       
+
        dir = blf_dir_find(path);
        if (dir) /* already in the list ? just return. */
                return;
-       
+
        dir = (DirBLF *)MEM_callocN(sizeof(DirBLF), "BLF_dir_add");
        dir->path = BLI_strdup(path);
        BLI_addhead(&global_font_dir, dir);
@@ -87,7 +87,7 @@ void BLF_dir_add(const char *path)
 void BLF_dir_rem(const char *path)
 {
        DirBLF *dir;
-       
+
        dir = blf_dir_find(path);
        if (dir) {
                BLI_remlink(&global_font_dir, dir);
@@ -102,11 +102,11 @@ char **BLF_dir_get(int *ndir)
        char **dirs;
        char *path;
        int i, count;
-       
+
        count = BLI_listbase_count(&global_font_dir);
        if (!count)
                return NULL;
-       
+
        dirs = (char **)MEM_callocN(sizeof(char *) * count, "BLF_dir_get");
        p = global_font_dir.first;
        i = 0;
@@ -123,7 +123,7 @@ void BLF_dir_free(char **dirs, int count)
 {
        char *path;
        int i;
-       
+
        for (i = 0; i < count; i++) {
                path = dirs[i];
                MEM_freeN(path);
@@ -159,7 +159,7 @@ int blf_dir_split(const char *str, char *file, int *size)
 {
        int i, len;
        char *s;
-       
+
        /* Window, Linux or Mac, this is always / */
        s = strrchr(str, '/');
        if (s) {
diff --git a/source/blender/blenfont/intern/blf_font.c 
b/source/blender/blenfont/intern/blf_font.c
index c82515ff41c..fe9769dd2d1 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -343,7 +343,7 @@ static void blf_font_draw_buffer_ex(
                                width_clip -= chx + width_clip - buf_info->w;
                        if (height_clip + pen_y > buf_info->h)
                                height_clip -= pen_y + height_clip - 
buf_info->h;
-                       
+
                        /* drawing below the image? */
                        if (pen_y < 0) {
                                yb_start += (g->pitch < 0) ? -pen_y : pen_y;
diff --git a/source/blender/blenfont/intern/blf_glyph.c 
b/source/blender/blenfont/intern/blf_glyph.c
index b5fe29ae2d9..9af347908e1 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -245,11 +245,11 @@ GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int 
index, unsigned int c)
 
        if (font->flags & BLF_HINTING)
                flags &= ~FT_LOAD_NO_HINTING;
-       
+
        if (is_sharp)
                err = FT_Load_Glyph(font->face, (FT_UInt)index, 
FT_LOAD_TARGET_MONO);
        else
-               err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);  
+               err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
 
        if (err) {
                BLI_spin_unlock(font->ft_lib_mutex);
@@ -336,13 +336,13 @@ static void blf_texture_draw(float uv[2][2], float dx, 
float y1, float dx1, floa
        glBegin(GL_QUADS);
        glTexCoord2f(uv[0][0], uv[0][1]);
        glVertex2f(dx, y1);
-       
+
        glTexCoord2f(uv[0][0], uv[1][1]);
        glVertex2f(dx, y2);
-       
+
        glTexCoord2f(uv[1][0], uv[1][1]);
        glVertex2f(dx1, y2);
-       
+
        glTexCoord2f(uv[1][0], uv[0][1]);
        glVertex2f(dx1, y1);
        glEnd();
@@ -355,7 +355,7 @@ static void blf_texture5_draw(const float shadow_col[4], 
float uv[2][2], float x
                                2 / 60.0f, 5 / 60.0f, 8 / 60.0f, 5 / 60.0f, 2 / 
60.0f,
                                1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 
60.0f,
                                1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 
60.0f};
-       
+
        const float *fp = soft;
        float color[4];
        float dx, dy;
@@ -363,7 +363,7 @@ static void blf_texture5_draw(const float shadow_col[4], 
float uv[2][2], float x
        color[0] = shadow_col[0];
        color[1] = shadow_col[1];
        color[2] = shadow_col[2];
-       
+
        for (dx = -2; dx < 3; dx++) {
                for (dy = -2; dy < 3; dy++, fp++) {
                        color[3] = *(fp) * shadow_col[3];
@@ -371,7 +371,7 @@ static void blf_texture5_draw(const float shadow_col[4], 
float uv[2][2], float x
                        blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + 
dy);
                }
        }
-       
+
        glColor4fv(color);
 }
 
@@ -396,7 +396,7 @@ static void blf_texture3_draw(const float shadow_col[4], 
float uv[2][2], float x
                        blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + 
dy);
                }
        }
-       
+
        glColor4fv(color);
 }
 
diff --git a/source/blender/blenfont/intern/blf_internal_types.h 
b/source/blender/blenfont/intern/blf_internal_types.h
index 17bafa81458..5723f08d44b 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -174,7 +174,7 @@ typedef struct FontBLF {
 
        /* angle in radians. */
        float angle;
-       
+
        /* blur: 3 or 5 large kernel */
        int blur;
 
diff --git a/source/blender/collada/AnimationExporter.cpp 
b/source/blender/collada/AnimationExporter.cpp
index c891414f088..bf371332fd0 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -270,7 +270,7 @@ void 
AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::ve
        create_sampled_animation(3, ctimes, baked_curves[SCALE], ob_name, 
"scale",   "", false);
        create_sampled_animation(3, ctimes, baked_curves[LOC],  ob_name, 
"location", "", false);
 
-       /* Not sure how to export rotation as a 3channel animation, 
+       /* Not sure how to export rotation as a 3channel animation,
         * so separate into 3 single animations for now:
         */
 
@@ -314,7 +314,7 @@ void AnimationExporter::operator()(Object *ob)
 
        //This needs to be handled by extra profiles, so postponed for now
        //export_morph_animation(ob);
-               
+
        //Export Lamp parameter animations
        if ( (ob->type == OB_LAMP) && ((Lamp *)ob->data)->adt && ((Lamp 
*)ob->data)->adt->action) {
                FCurve *fcu = (FCurve *)(((Lamp 
*)ob->data)->adt->action->curves.first);
@@ -338,7 +338,7 @@ void AnimationExporter::operator()(Object *ob)
 
                        if ((STREQ(transformName, "lens")) ||
                            (STREQ(transformName, "ortho_scale")) ||
-                           (STREQ(transformName, "clip_end")) || 
+                           (STREQ(transformName, "clip_end")) ||
                                (STREQ(transformName, "clip_start")))
                        {
                                create_keyframed_animation(ob, fcu, 
transformName, true);
@@ -380,7 +380,7 @@ void 
AnimationExporter::export_object_constraint_animation(Object *ob)
 }
 
 void AnimationExporter::export_morph_animation(Object *ob)
-{ 
+{
        FCurve *fcu;
        char *transformName;
        Key *key = BKE_key_from_object(ob);
@@ -388,12 +388,12 @@ void AnimationExporter::export_morph_animation(Object *ob)
 
        if (key->adt && key->adt->action) {
                fcu = (FCurve *)key->adt->action->curves.first;
-               
+
                while (fcu) {
                        transformName = extract_transform_name(fcu->rna_path);
 
                        create_keyframed_animation(ob, fcu, transformName, 
true);
-                       
+
                        fcu = fcu->next;
                }
        }
@@ -407,17 +407,17 @@ void 
AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<fl
        bConstraint *con;
        for (con = (bConstraint *)conlist->first; con; con = con->next) {
                ListBase targets = {NULL, NULL};
-               
+
                const bConstraintTypeInfo *cti = 
BKE_constraint_typeinfo_get(con);
-               
+
                if (!validateConstraints(con)) continue;
 
                if (cti && cti->get_constraint_targets) {
                        bConstraintTarget *ct;
                        Object *obtar;
-                       /* get targets 
+                       /* get targets
                         *  - constraints should use ct->matrix, not directly 
accessing values
-                        *      - ct->matrix members have not yet been 
calculated here! 
+                        *      - ct->matrix members have not yet been 
calculated here!
                         */
                        cti->get_constraint_targets(con, &targets);
 
@@ -438,7 +438,7 @@ void 
AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<fl
 float *AnimationExporter::get_eul_source_for_quat(Object *ob)
 {
        FCurve *fcu = (FCurve *)ob->adt->action->curves.first;
-       const int keys = fcu->totvert;  
+       const int keys = fcu->totvert;
        float *quat = (float *)MEM_callocN(sizeof(float) * fcu->totvert * 4, 
"quat output source values");
        float *eul = (float *)MEM_callocN(sizeof(float) * fcu->totvert * 3, 
"quat output source values");
        float temp_quat[4];
@@ -520,11 +520,11 @@ void AnimationExporter::create_keyframed_animation(Object 
*ob, FCurve *fcu, char
 
        /*
         * Note: Handle transformation animations separately (to apply matrix 
inverse to fcurves)
-        * We will use the object to evaluate the animation on all keyframes 
and calculate the 
+        * We will use the object to evaluate the animation on all keyframes 
and calculate the
         * resulting object matrix. We need this to incorporate the
         * effects of the parent inverse matrix (when it contains a rotation 
component)
         *
-        * TODO: try to combine exported fcurves into 3 channel animations like 
done 
+        * TODO: try to combine exported fcurves into 3 channel animations like 
done
         * in export_sampled_animation(). For now each channel is exported as 
separate <Animation>.
         */
 
@@ -648,7 +648,7 @@ void AnimationExporter::create_keyframed_animation(Object 
*ob, FCurve *fcu, char
                                 "/common/" /*profile common is only supported 
*/ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
                //if shape key animation, this is the main problem, how to 
define the channel targets.
                /*target = get_morph_id(ob) +
-                                "/value" +*/ 
+                                "/value" +*/
        }
        addChannel(COLLADABU::URI(empty, sampler_id), target);
 
@@ -673,7 +673,7 @@ void AnimationExporter::write_bone_animation_matrix(Object 
*ob_arm, Bone *bone)
 }
 
 bool AnimationExporter::is_bone_deform_group(Bone *bone)
-{   
+{
        bool is_def;
        //Check if current bone is deform
        if ((bone->flag & BONE_NO_DEFORM) == 0) return true;
@@ -707,7 +707,7 @@ void 
AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
                fcu = fcu->next;
        }
 
-       if (!(fcu)) return;*/ 
+       if (!(fcu)) return;*/
 
        bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, 
bone->name

@@ Diff output truncated at 10240 characters. @@

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