Commit: f5043066718997382d353db8e8c122add55f274c
Author: Jeroen Bakker
Date:   Fri Jun 8 15:07:05 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBf5043066718997382d353db8e8c122add55f274c

Workbench: Default specular settings when no materials are used

===================================================================

M       source/blender/draw/engines/workbench/workbench_materials.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_materials.c 
b/source/blender/draw/engines/workbench/workbench_materials.c
index d74c0606b5d..b25938cd0e5 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -12,10 +12,10 @@ void workbench_material_update_data(WORKBENCH_PrivateData 
*wpd, Object *ob, Mate
        /* When in OB_TEXTURE always uyse V3D_SHADING_MATERIAL_COLOR as 
fallback when no texture could be determined */
        int color_type = wpd->drawtype == OB_SOLID ? wpd->shading.color_type : 
V3D_SHADING_MATERIAL_COLOR;
        static float default_diffuse_color[] = {0.8f, 0.8f, 0.8f, 1.0f};
-       static float default_specular_color[] = {1.0f, 1.0f, 1.0f, 1.0f};
+       static float default_specular_color[] = {0.5f, 0.5f, 0.5f, 0.5f};
        copy_v4_v4(data->material_data.diffuse_color, default_diffuse_color);
        copy_v4_v4(data->material_data.specular_color, default_specular_color);
-       data->material_data.roughness = 0.25f;
+       data->material_data.roughness = 0.5f;
 
        if (DRW_object_is_paint_mode(ob) || color_type == 
V3D_SHADING_SINGLE_COLOR) {
                copy_v3_v3(data->material_data.diffuse_color, 
wpd->shading.single_color);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to