Commit: 128926a41b368e166af63515370d9c9367e3dda2
Author: Clément Foucault
Date:   Mon Jun 11 11:49:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB128926a41b368e166af63515370d9c9367e3dda2

GHOST: Delay opengl context initialization

This way they can be init in their owner thread. Contexts should not be
shared accross threads. Once you make a context active on a thread it is
owned by the thread.

This commit only have the GLX backend updated but should not break orther
platform.

===================================================================

M       intern/gawain/src/gwn_vertex_array_id.cpp
M       intern/ghost/intern/GHOST_ContextGLX.cpp
M       intern/ghost/intern/GHOST_ContextGLX.h
M       source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/intern/gawain/src/gwn_vertex_array_id.cpp 
b/intern/gawain/src/gwn_vertex_array_id.cpp
index ad60dea7542..2ab38a8fe18 100644
--- a/intern/gawain/src/gwn_vertex_array_id.cpp
+++ b/intern/gawain/src/gwn_vertex_array_id.cpp
@@ -18,7 +18,7 @@
 #include <mutex>
 #include <unordered_set>
 
-#if TRUST_NO_ONE
+#if 0
 extern "C" {
 extern int BLI_thread_is_main(void); // Blender-specific function
 }
@@ -68,7 +68,8 @@ static void clear_orphans(Gwn_Context* ctx)
 Gwn_Context* GWN_context_create(void)
        {
 #if TRUST_NO_ONE
-       assert(thread_is_main());
+       /* We cannot rely on this anymore. */
+       // assert(thread_is_main());
 #endif
        Gwn_Context* ctx = new Gwn_Context;
        glGenVertexArrays(1, &ctx->default_vao);
diff --git a/intern/ghost/intern/GHOST_ContextGLX.cpp 
b/intern/ghost/intern/GHOST_ContextGLX.cpp
index 815189b9098..1365a1a9c24 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.cpp
+++ b/intern/ghost/intern/GHOST_ContextGLX.cpp
@@ -110,6 +110,9 @@ GHOST_TSuccess GHOST_ContextGLX::swapBuffers()
 
 GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
 {
+       if (m_init == false) {
+               initContext();
+       }
        if (m_display) {
                return ::glXMakeCurrent(m_display, m_window, m_context) ? 
GHOST_kSuccess : GHOST_kFailure;
        }
@@ -184,7 +187,8 @@ const bool GLXEW_ARB_create_context_robustness =
        glxewInit();
 #endif  /* USE_GLXEW_INIT_WORKAROUND */
 
-
+       /* Only init the non-offscreen context directly */
+       const bool do_init = (m_window != None);
 
        if (GLXEW_ARB_create_context) {
                int profileBitCore   = m_contextProfileMask & 
GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
@@ -304,12 +308,27 @@ const bool GLXEW_ARB_create_context_robustness =
        GHOST_TSuccess success;
 
        if (m_context != NULL) {
-               const unsigned char *version;
-
                if (!s_sharedContext)
                        s_sharedContext = m_context;
 
                s_sharedCount++;
+       }
+
+       if (do_init) {
+               success = initContext();
+       }
+
+       GHOST_X11_ERROR_HANDLERS_RESTORE(handler_store);
+
+       return success;
+}
+
+GHOST_TSuccess GHOST_ContextGLX::initContext()
+{
+       GHOST_TSuccess success;
+
+       if (m_context != NULL) {
+               const unsigned char *version;
 
                glXMakeCurrent(m_display, m_window, m_context);
 
@@ -341,13 +360,12 @@ const bool GLXEW_ARB_create_context_robustness =
                success = GHOST_kFailure;
        }
 
-
-       GHOST_X11_ERROR_HANDLERS_RESTORE(handler_store);
+       /* We tag as init even if it fails. */
+       m_init = true;
 
        return success;
 }
 
-
 GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
 {
        m_window = 0;
diff --git a/intern/ghost/intern/GHOST_ContextGLX.h 
b/intern/ghost/intern/GHOST_ContextGLX.h
index ded1b293659..b4d6a841d72 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.h
+++ b/intern/ghost/intern/GHOST_ContextGLX.h
@@ -116,6 +116,7 @@ public:
 
 private:
        void initContextGLXEW();
+       GHOST_TSuccess initContext();
 
        Display *m_display;
        GLXFBConfig m_fbconfig;
@@ -128,6 +129,7 @@ private:
        const int m_contextResetNotificationStrategy;
 
        GLXContext m_context;
+       bool m_init;
 
        /** The first created OpenGL context (for sharing display lists) */
        static GLXContext s_sharedContext;
diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index 65702a65541..5f059f92d5f 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2160,6 +2160,8 @@ void DRW_opengl_context_create(void)
        }
        /* This changes the active context. */
        DST.gl_context = WM_opengl_context_create();
+       /* Make the context active for this thread (main thread) */
+       WM_opengl_context_activate(DST.gl_context);
        /* Be sure to create gawain.context too. */
        DST.gwn_context = GWN_context_create();
        if (!G.background) {

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