Commit: 0054dff67eb5262aabb1a0ee1f70641859044e65
Author: Brecht Van Lommel
Date: Mon Jun 11 21:51:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0054dff67eb5262aabb1a0ee1f70641859044e65
Fix part of T55439: don't add indirectly linked objects to the scene on link.
===================================================================
M source/blender/blenloader/intern/readfile.c
===================================================================
diff --git a/source/blender/blenloader/intern/readfile.c
b/source/blender/blenloader/intern/readfile.c
index 6aeb3e0e0cd..039af3cfa61 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10002,13 +10002,15 @@ static void add_loose_objects_to_scene(
if ((ob->id.tag & LIB_TAG_INDIRECT) && (ob->id.tag &
LIB_TAG_PRE_EXISTING) == 0) {
bool do_it = false;
- if (ob->id.us == 0) {
- do_it = true;
- }
- else if (!is_link && (ob->id.lib == lib) &&
(object_in_any_scene(bmain, ob) == 0)) {
- /* When appending, make sure any indirectly
loaded objects get a base, else they cant be accessed at all
- * (see T27437). */
- do_it = true;
+ if (!is_link) {
+ if (ob->id.us == 0) {
+ do_it = true;
+ }
+ else if ((ob->id.lib == lib) &&
(object_in_any_scene(bmain, ob) == 0)) {
+ /* When appending, make sure any
indirectly loaded objects get a base, else they cant be accessed at all
+ * (see T27437). */
+ do_it = true;
+ }
}
if (do_it) {
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