Commit: 46cb64917d87af69d49800b7b575a55365a3b0df Author: Sergey Sharybin Date: Tue Jun 12 15:18:54 2018 +0200 Branches: blender2.8 https://developer.blender.org/rB46cb64917d87af69d49800b7b575a55365a3b0df
Render: Remove global RNG usage We shouldn't be using BI textures anyway. But in any case, adding noise texture to compositor is doing proper seed updates already, so probably was already ported to a proper RNG usage. =================================================================== M source/blender/render/intern/source/pipeline.c =================================================================== diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 5976fe283a8..98a08564905 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1564,9 +1564,6 @@ static void do_render_composite(Render *re) bNodeTree *ntree = re->scene->nodetree; int update_newframe = 0; - /* INIT seeding, compositor can use random texture */ - BLI_srandom(re->r.cfra); - if (composite_needs_render(re->scene, 1)) { /* save memory... free all cached images */ ntreeFreeCache(ntree); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs