Commit: 27882024176a3015e36305d19a763571e1a8c731
Author: Bastien Montagne
Date:   Tue Jun 12 17:57:24 2018 +0200
Branches: master
https://developer.blender.org/rB27882024176a3015e36305d19a763571e1a8c731

Cleanup: moar G.main removal from BKE area.

===================================================================

M       source/blender/blenkernel/BKE_anim.h
M       source/blender/blenkernel/intern/anim.c
M       source/blender/editors/armature/pose_edit.c
M       source/blender/editors/armature/pose_transform.c
M       source/blender/editors/armature/pose_utils.c
M       source/blender/editors/include/ED_armature.h
M       source/blender/editors/object/object_edit.c
M       source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_anim.h 
b/source/blender/blenkernel/BKE_anim.h
index 902331f4649..05717e3c8af 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -54,7 +54,7 @@ void animviz_free_motionpath(struct bMotionPath *mpath);
 struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, 
struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
 
 void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
-void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
+void animviz_calc_motionpaths(struct Main *bmain, struct Scene *scene, 
ListBase *targets);
 
 /* ---------------------------------------------------- */
 /* Curve Paths */
diff --git a/source/blender/blenkernel/intern/anim.c 
b/source/blender/blenkernel/intern/anim.c
index a09065f8b5d..84a8a5d6e29 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -281,7 +281,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase 
*targets)
  */
 
 /* tweak the object ordering to trick depsgraph into making MotionPath 
calculations run faster */
-static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase 
*targets)
+static void motionpaths_calc_optimise_depsgraph(Main *bmain, Scene *scene, 
ListBase *targets)
 {
        Base *base, *baseNext;
        MPathTarget *mpt;
@@ -308,23 +308,23 @@ static void motionpaths_calc_optimise_depsgraph(Scene 
*scene, ListBase *targets)
        }
        
        /* "brew me a list that's sorted a bit faster now depsy" */
-       DAG_scene_relations_rebuild(G.main, scene);
+       DAG_scene_relations_rebuild(bmain, scene);
 }
 
 /* update scene for current frame */
-static void motionpaths_calc_update_scene(Scene *scene)
+static void motionpaths_calc_update_scene(Main *bmain, Scene *scene)
 {
 #if 1 // 'production' optimizations always on
        /* rigid body simulation needs complete update to work correctly for 
now */
        /* RB_TODO investigate if we could avoid updating everything */
        if (BKE_scene_check_rigidbody_active(scene)) {
-               BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, 
scene->lay);
+               BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, 
scene->lay);
        }
        else { /* otherwise we can optimize by restricting updates */
                Base *base, *last = NULL;
                
                /* only stuff that moves or needs display still */
-               DAG_scene_update_flags(G.main, scene, scene->lay, true, false);
+               DAG_scene_update_flags(bmain, scene, scene->lay, true, false);
                
                /* find the last object with the tag 
                 * - all those afterwards are assumed to not be relevant for 
our calculations
@@ -340,7 +340,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
                 * is animated but not attached to/updatable from objects */
                for (base = scene->base.first; base; base = base->next) {
                        /* update this object */
-                       BKE_object_handle_update(G.main, G.main->eval_ctx, 
scene, base->object);
+                       BKE_object_handle_update(bmain, bmain->eval_ctx, scene, 
base->object);
                        
                        /* if this is the last one we need to update, let's 
stop to save some time */
                        if (base == last)
@@ -353,7 +353,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
         *    that doesn't force complete update, but for now, this is the
         *    most accurate way!
         */
-       BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, 
scene->lay); /* XXX this is the best way we can get anything moving */
+       BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, 
scene->lay); /* XXX this is the best way we can get anything moving */
 #endif
 }
 
@@ -404,7 +404,7 @@ static void motionpaths_calc_bake_targets(Scene *scene, 
ListBase *targets)
  *     - recalc: whether we need to
  */
 /* TODO: include reports pointer? */
-void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
+void animviz_calc_motionpaths(Main *bmain, Scene *scene, ListBase *targets)
 {
        MPathTarget *mpt;
        int sfra, efra;
@@ -430,12 +430,12 @@ void animviz_calc_motionpaths(Scene *scene, ListBase 
*targets)
        
        /* optimize the depsgraph for faster updates */
        /* TODO: whether this is used should depend on some setting for the 
level of optimizations used */
-       motionpaths_calc_optimise_depsgraph(scene, targets);
+       motionpaths_calc_optimise_depsgraph(bmain, scene, targets);
        
        /* calculate path over requested range */
        for (CFRA = sfra; CFRA <= efra; CFRA++) {
                /* update relevant data for new frame */
-               motionpaths_calc_update_scene(scene);
+               motionpaths_calc_update_scene(bmain, scene);
                
                /* perform baking for targets */
                motionpaths_calc_bake_targets(scene, targets);
@@ -443,7 +443,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase 
*targets)
        
        /* reset original environment */
        CFRA = cfra;
-       motionpaths_calc_update_scene(scene);
+       motionpaths_calc_update_scene(bmain, scene);
        
        /* clear recalc flags from targets */
        for (mpt = targets->first; mpt; mpt = mpt->next) {
diff --git a/source/blender/editors/armature/pose_edit.c 
b/source/blender/editors/armature/pose_edit.c
index 8f0812e6034..999f846f6e5 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -168,7 +168,7 @@ static bool pose_has_protected_selected(Object *ob, short 
warn)
  *
  * To be called from various tools that do incremental updates
  */
-void ED_pose_recalculate_paths(Scene *scene, Object *ob)
+void ED_pose_recalculate_paths(Main *bmain, Scene *scene, Object *ob)
 {
        ListBase targets = {NULL, NULL};
 
@@ -177,7 +177,7 @@ void ED_pose_recalculate_paths(Scene *scene, Object *ob)
        animviz_get_object_motionpaths(ob, &targets);
 
        /* recalculate paths, then free */
-       animviz_calc_motionpaths(scene, &targets);
+       animviz_calc_motionpaths(bmain, scene, &targets);
        BLI_freelistN(&targets);
 }
 
@@ -212,6 +212,7 @@ static int pose_calculate_paths_invoke(bContext *C, 
wmOperator *op, const wmEven
  */
 static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
 {
+       Main *bmain = CTX_data_main(C);
        Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
        Scene *scene = CTX_data_scene(C);
 
@@ -240,7 +241,7 @@ static int pose_calculate_paths_exec(bContext *C, 
wmOperator *op)
 
        /* calculate the bones that now have motionpaths... */
        /* TODO: only make for the selected bones? */
-       ED_pose_recalculate_paths(scene, ob);
+       ED_pose_recalculate_paths(bmain, scene, ob);
 
        /* notifiers for updates */
        WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
@@ -288,6 +289,7 @@ static int pose_update_paths_poll(bContext *C)
 
 static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
 {
+       Main *bmain = CTX_data_main(C);
        Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
        Scene *scene = CTX_data_scene(C);
 
@@ -296,7 +298,7 @@ static int pose_update_paths_exec(bContext *C, wmOperator 
*UNUSED(op))
 
        /* calculate the bones that now have motionpaths... */
        /* TODO: only make for the selected bones? */
-       ED_pose_recalculate_paths(scene, ob);
+       ED_pose_recalculate_paths(bmain, scene, ob);
 
        /* notifiers for updates */
        WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
diff --git a/source/blender/editors/armature/pose_transform.c 
b/source/blender/editors/armature/pose_transform.c
index 712001c55dd..43dfa2f13d7 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -502,6 +502,7 @@ void POSE_OT_copy(wmOperatorType *ot)
 
 static int pose_paste_exec(bContext *C, wmOperator *op)
 {
+       Main *bmain = CTX_data_main(C);
        Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
        Scene *scene = CTX_data_scene(C);
        bPoseChannel *chan;
@@ -570,7 +571,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
 
        /* Recalculate paths if any of the bones have paths... */
        if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
-               ED_pose_recalculate_paths(scene, ob);
+               ED_pose_recalculate_paths(bmain, scene, ob);
        }
 
        /* Notifiers for updates, */
@@ -754,6 +755,7 @@ static void pchan_clear_transforms(bPoseChannel *pchan)
 static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
                                              void (*clear_func)(bPoseChannel 
*), const char default_ksName[])
 {
+       Main *bmain = CTX_data_main(C);
        Scene *scene = CTX_data_scene(C);
        Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
        short autokey = 0;
@@ -797,7 +799,7 @@ static int pose_clear_transform_generic_exec(bContext *C, 
wmOperator *op,
 
                /* now recalculate paths */
                if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS))
-                       ED_pose_recalculate_paths(scene, ob);
+                       ED_pose_recalculate_paths(bmain, scene, ob);
        }
 
        DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
diff --git a/source/blender/editors/armature/pose_utils.c 
b/source/blender/editors/armature/pose_utils.c
index 84eaa5b02bd..b390f3d0f75 100644
--- a/source/blender/editors/armature/pose_utils.c
+++ b/source/blender/editors/armature/pose_utils.c
@@ -41,6 +41,7 @@
 #include "BKE_armature.h"
 #include "BKE_depsgraph.h"
 #include "BKE_idprop.h"
+#include "BKE_main.h"
 
 #include "BKE_context.h"
 
@@ -235,6 +236,8 @@ void poseAnim_mapping_reset(ListBase *pfLinks)
 /* perform autokeyframing after changes were made + confirmed */
 void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, Object *ob, 
ListBase *pfLinks, float cframe)
 {
+       Main *bmain = CTX_data_main(C);
+
        /* insert keyframes as necessary if autokeyframing */
        if (autokeyframe_cfra_can_key(scene, &ob->id)) {
                KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, 
ANIM_KS_WHOLE_CHARACTER_ID);
@@ -266,7 +269,7 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene 
*scene, Object *ob, ListBa
                 */
                if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
                        //ED_pose_clear_paths(C, ob); // XXX for now, don't 
need to clear
-                       ED_pose_recalculate_paths(scene, ob);
+                       ED_pose_recalculate_paths(bmain, scene, ob);
                }
        }
 }
diff --git a/source/blender/editors/include/ED_armature.h 
b/source/blender/editors/include/ED_armature.h
index 2a32fddbe52..1bc0c8fab64 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armat

@@ Diff output truncated at 10240 characters. @@

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