Commit: 23c24cead582f8d766e87ba9adc0f612b16bceea
Author: Jeroen Bakker
Date:   Wed Jun 13 08:17:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB23c24cead582f8d766e87ba9adc0f612b16bceea

T55456: EditMode Drawing

- Hide facedots, except when in V3D_ZBUF_SELECT mode
`use_occluded_geometry`
- Different theme (wire_inactive) when not in edge selection mode

===================================================================

M       source/blender/draw/intern/draw_common.c
M       source/blender/draw/intern/draw_common.h
M       source/blender/draw/modes/edit_mesh_mode.c
M       source/blender/draw/modes/shaders/common_globals_lib.glsl
M       source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
M       source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
M       source/blender/editors/include/UI_resources.h
M       source/blender/editors/interface/resources.c
M       source/blender/makesdna/DNA_userdef_types.h
M       source/blender/makesrna/intern/rna_userdef.c

===================================================================

diff --git a/source/blender/draw/intern/draw_common.c 
b/source/blender/draw/intern/draw_common.c
index fb8833f40c3..61bbb7be1c1 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -50,6 +50,7 @@ struct GPUTexture *globals_ramp = NULL;
 void DRW_globals_update(void)
 {
        UI_GetThemeColor4fv(TH_WIRE, ts.colorWire);
+       UI_GetThemeColor4fv(TH_WIRE_INACTIVE, ts.colorWireInactive);
        UI_GetThemeColor4fv(TH_WIRE_EDIT, ts.colorWireEdit);
        UI_GetThemeColor4fv(TH_ACTIVE, ts.colorActive);
        UI_GetThemeColor4fv(TH_SELECT, ts.colorSelect);
@@ -64,6 +65,7 @@ void DRW_globals_update(void)
        UI_GetThemeColor4fv(TH_VERTEX_SELECT, ts.colorVertexSelect);
        UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, ts.colorEditMeshActive);
        UI_GetThemeColor4fv(TH_EDGE_SELECT, ts.colorEdgeSelect);
+       
        UI_GetThemeColor4fv(TH_EDGE_SEAM, ts.colorEdgeSeam);
        UI_GetThemeColor4fv(TH_EDGE_SHARP, ts.colorEdgeSharp);
        UI_GetThemeColor4fv(TH_EDGE_CREASE, ts.colorEdgeCrease);
diff --git a/source/blender/draw/intern/draw_common.h 
b/source/blender/draw/intern/draw_common.h
index 6227130fb05..5e29831624b 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -41,6 +41,7 @@ struct PTCacheEdit;
 typedef struct GlobalsUboStorage {
        /* UBOs data needs to be 16 byte aligned (size of vec4) */
        float colorWire[4];
+       float colorWireInactive[4];
        float colorWireEdit[4];
        float colorActive[4];
        float colorSelect[4];
diff --git a/source/blender/draw/modes/edit_mesh_mode.c 
b/source/blender/draw/modes/edit_mesh_mode.c
index b50fb554a51..1a271fadd6b 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -91,12 +91,23 @@ typedef struct EDIT_MESH_Data {
 static struct {
        /* weight/vert-color */
        GPUShader *vcolor_face_shader;
+
+       /* Geometry */
        GPUShader *overlay_tri_sh;
        GPUShader *overlay_tri_fast_sh;
        GPUShader *overlay_tri_vcol_sh;
        GPUShader *overlay_tri_vcol_fast_sh;
-       GPUShader *overlay_edge_sh;
-       GPUShader *overlay_edge_vcol_sh;
+       GPUShader *overlay_tri_edgesel_sh;
+       GPUShader *overlay_tri_edgesel_fast_sh;
+       GPUShader *overlay_tri_vcol_edgesel_sh;
+       GPUShader *overlay_tri_vcol_edgesel_fast_sh;
+
+       /* Loose Edges */
+       GPUShader *overlay_loose_edge_sh;
+       GPUShader *overlay_loose_edge_vcol_sh;
+       GPUShader *overlay_loose_edge_edgesel_sh;
+       GPUShader *overlay_loose_edge_vcol_edgesel_sh;
+
        GPUShader *overlay_vert_sh;
        GPUShader *overlay_facedot_sh;
        GPUShader *overlay_mix_sh;
@@ -195,22 +206,88 @@ static void EDIT_MESH_engine_init(void *vedata)
                        "#define ANTI_ALIASING\n"
                        "#define VERTEX_FACING\n");
        }
-       if (!e_data.overlay_edge_sh) {
-               e_data.overlay_edge_sh = DRW_shader_create_with_lib(
+
+       if (!e_data.overlay_tri_edgesel_sh) {
+               e_data.overlay_tri_edgesel_sh = DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define EDGE_FIX\n"
+                       "#define EDGE_SELECTION\n"
+                       "#define ANTI_ALIASING\n"
+                       "#define VERTEX_FACING");
+       }
+       if (!e_data.overlay_tri_edgesel_fast_sh) {
+               e_data.overlay_tri_edgesel_fast_sh = DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define ANTI_ALIASING\n"
+                       "#define EDGE_SELECTION\n"
+                       "#define VERTEX_FACING\n");
+       }
+       if (!e_data.overlay_tri_vcol_edgesel_sh) {
+               e_data.overlay_tri_vcol_edgesel_sh = DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define EDGE_FIX\n"
+                       "#define VERTEX_SELECTION\n"
+                       "#define EDGE_SELECTION\n"
+                       "#define ANTI_ALIASING\n"
+                       "#define VERTEX_FACING\n");
+       }
+       if (!e_data.overlay_tri_vcol_edgesel_fast_sh) {
+               e_data.overlay_tri_vcol_edgesel_fast_sh = 
DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define VERTEX_SELECTION\n"
+                       "#define EDGE_SELECTION\n"
+                       "#define ANTI_ALIASING\n"
+                       "#define VERTEX_FACING\n");
+       }
+
+       if (!e_data.overlay_loose_edge_sh) {
+               e_data.overlay_loose_edge_sh = DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_edge_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define ANTI_ALIASING\n"
+                       "#define VERTEX_FACING\n");
+       }
+       if (!e_data.overlay_loose_edge_vcol_sh) {
+               e_data.overlay_loose_edge_vcol_sh = DRW_shader_create_with_lib(
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_edge_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
+                       datatoc_common_globals_lib_glsl,
+                       "#define VERTEX_SELECTION\n"
+                       "#define VERTEX_FACING\n");
+       }
+       if (!e_data.overlay_loose_edge_edgesel_sh) {
+               e_data.overlay_loose_edge_edgesel_sh = 
DRW_shader_create_with_lib(
                        datatoc_edit_mesh_overlay_vert_glsl,
                        datatoc_edit_mesh_overlay_geom_edge_glsl,
                        datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define ANTI_ALIASING\n"
+                       "#define EDGE_SELECTION\n"
                        "#define VERTEX_FACING\n");
        }
-       if (!e_data.overlay_edge_vcol_sh) {
-               e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(
+       if (!e_data.overlay_loose_edge_vcol_edgesel_sh) {
+               e_data.overlay_loose_edge_vcol_edgesel_sh = 
DRW_shader_create_with_lib(
                        datatoc_edit_mesh_overlay_vert_glsl,
                        datatoc_edit_mesh_overlay_geom_edge_glsl,
                        datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define VERTEX_SELECTION\n"
+                       "#define EDGE_SELECTION\n"
                        "#define VERTEX_FACING\n");
        }
        if (!e_data.overlay_vert_sh) {
@@ -271,22 +348,23 @@ static DRWPass *edit_mesh_create_overlay_pass(
        RegionView3D *rv3d = draw_ctx->rv3d;
        Scene *scene = draw_ctx->scene;
        ToolSettings *tsettings = scene->toolsettings;
+       const bool in_edge_mode = (tsettings->selectmode & SCE_SELECT_EDGE) > 0;
 
        if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
-               ledge_sh = e_data.overlay_edge_vcol_sh;
+               ledge_sh = in_edge_mode? 
e_data.overlay_loose_edge_vcol_edgesel_sh: e_data.overlay_loose_edge_vcol_sh;
 
                if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
-                       tri_sh = e_data.overlay_tri_vcol_fast_sh;
+                       tri_sh = in_edge_mode? 
e_data.overlay_tri_vcol_edgesel_fast_sh: e_data.overlay_tri_vcol_fast_sh;
                else
-                       tri_sh = e_data.overlay_tri_vcol_sh;
+                       tri_sh = in_edge_mode? 
e_data.overlay_tri_vcol_edgesel_sh: e_data.overlay_tri_vcol_sh;
        }
        else {
-               ledge_sh = e_data.overlay_edge_sh;
+               ledge_sh = in_edge_mode? e_data.overlay_loose_edge_edgesel_sh: 
e_data.overlay_loose_edge_sh;
 
                if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
-                       tri_sh = e_data.overlay_tri_fast_sh;
+                       tri_sh = in_edge_mode? 
e_data.overlay_tri_edgesel_fast_sh: e_data.overlay_tri_fast_sh;
                else
-                       tri_sh = e_data.overlay_tri_sh;
+                       tri_sh = in_edge_mode? e_data.overlay_tri_edgesel_sh: 
e_data.overlay_tri_sh;
        }
 
        DRWPass *pass = DRW_pass_create(
@@ -435,7 +513,7 @@ static void edit_mesh_add_ob_to_pass(
                DRW_shgroup_call_add(lverts_shgrp, geo_ovl_lverts, ob->obmat);
        }
 
-       if ((tsettings->selectmode & SCE_SELECT_FACE) != 0) {
+       if (facedot_shgrp && (tsettings->selectmode & SCE_SELECT_FACE) != 0 ) {
                geo_ovl_fcenter = DRW_cache_face_centers_get(ob);
                DRW_shgroup_call_add(facedot_shgrp, geo_ovl_fcenter, ob->obmat);
        }
@@ -505,7 +583,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object 
*ob)
                        else {
                                edit_mesh_add_ob_to_pass(
                                        scene, ob, 
stl->g_data->face_overlay_shgrp, stl->g_data->ledges_overlay_shgrp,
-                                       stl->g_data->lverts_overlay_shgrp, 
stl->g_data->facedot_overlay_shgrp, NULL);
+                                       stl->g_data->lverts_overlay_shgrp, 
NULL, NULL);
                        }
 
                        /* 3D text overlay */
@@ -561,8 +639,14 @@ static void EDIT_MESH_engine_free(void)
        DRW_SHADER_FREE_SAFE(e_data.overlay_tri_fast_sh);
        DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_sh);
        DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_fast_sh);
-       DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
-       DRW_SHADER_FREE_SAFE(e_data.overlay_edge_vcol_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_tri_edgesel_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_tri_edgesel_fast_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_edgesel_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_edgesel_fast_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_loose_edge_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_loose_edge_vcol_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_loose_edge_edgesel_sh);
+       DRW_SHADER_FREE_SAFE(e_data.overlay_loose_edge_vcol_edgesel_sh);
        DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
        DRW_SHADER_FREE_SAFE(e_data.overlay_facedot_sh);
        DRW_SHADER_FREE_SAFE(e_data.overlay_mix_sh);
diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl 
b/source/blender/draw/modes/shaders/common_globals_lib.glsl
index c55457bb6d2..f8a8f3b9203 100644
--- a/source/blender/draw/modes/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl
@@ -2,6 +2,7 @@
 /* keep in sync with GlobalsUboStorage */
 layout(std140) uniform globalsBlock {
        vec4 colorWire;
+       vec4 colorWireInactive;
        vec4 colorWireEdit;
        vec4 colorActive;
        vec4 colorSelect;
diff --git 
a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
index 07b36079884..71cc1ccde8d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_

@@ Diff output truncated at 10240 characters. @@

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