Commit: de748bbedfb81238d15da2db13b94f276038b9f0 Author: Jeroen Bakker Date: Tue Jun 19 14:00:34 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBde748bbedfb81238d15da2db13b94f276038b9f0
Studiolight: Background Generation of icons =================================================================== M release/scripts/startup/bl_ui/space_userpref.py M release/scripts/startup/bl_ui/space_view3d.py M source/blender/blenkernel/BKE_studiolight.h M source/blender/blenkernel/intern/studiolight.c M source/blender/editors/interface/interface_icons.c =================================================================== diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index c929a3c0f7d..e7f667f5d5f 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -1617,6 +1617,8 @@ class StudioLightPanelMixin(): op = row.operator('wm.studiolight_uninstall', text="", icon='ZOOMOUT') op.index = studio_light.index + box.label(text=studio_light.name) + class USERPREF_PT_studiolight_matcaps(Panel, StudioLightPanelMixin): bl_label = "MatCaps" diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 1a3b0131eb5..b477aefd9da 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3630,7 +3630,7 @@ class VIEW3D_PT_shading_lighting(Panel): layout.row().prop(shading, "light", expand=True) if shading.light == 'STUDIO': row = layout.row() - row.template_icon_view(shading, "studio_light") + row.template_icon_view(shading, "studio_light", show_labels=True) sub = row.column() sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') if shading.selected_studio_light.orientation == 'WORLD': @@ -3638,14 +3638,14 @@ class VIEW3D_PT_shading_lighting(Panel): elif shading.light == 'MATCAP': row = layout.row() - row.template_icon_view(shading, "studio_light") + row.template_icon_view(shading, "studio_light", show_labels=True) sub = row.column() sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT') sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') elif shading.type in ('MATERIAL'): row = layout.row() - row.template_icon_view(shading, "studio_light") + row.template_icon_view(shading, "studio_light", show_labels=True) sub = row.column() sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') if shading.selected_studio_light.orientation == 'WORLD': diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h index 135f926df15..7ffb75820df 100644 --- a/source/blender/blenkernel/BKE_studiolight.h +++ b/source/blender/blenkernel/BKE_studiolight.h @@ -34,6 +34,8 @@ * Studio lighting for the 3dview */ +#include "BKE_context.h" + #include "BLI_sys_types.h" #include "DNA_space_types.h" @@ -52,13 +54,16 @@ #define STUDIOLIGHT_Z_POS 4 #define STUDIOLIGHT_Z_NEG 5 -#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE 0 -#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE 1 -#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP 2 -#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED 3 +#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0) +#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1) +#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2) +#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3) + +#define STUDIOLIGHT_ICON_SIZE 96 struct GPUTexture; +/* StudioLight.flag */ enum StudioLightFlag { STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED = (1 << 0), STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1), @@ -75,6 +80,7 @@ enum StudioLightFlag { STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11), STUDIOLIGHT_UI_EXPANDED = (1 << 13), } StudioLightFlag; + #define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE) #define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL) #define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD) @@ -82,6 +88,8 @@ enum StudioLightFlag { typedef struct StudioLight { struct StudioLight *next, *prev; + + int index; int flag; char name[FILE_MAXFILE]; char path[FILE_MAX]; @@ -91,7 +99,6 @@ typedef struct StudioLight { int icon_id_radiance; int icon_id_matcap; int icon_id_matcap_flipped; - int index; float spherical_harmonics_coefs[9][3]; float light_direction[3]; ImBuf *equirectangular_radiance_buffer; @@ -107,7 +114,7 @@ void BKE_studiolight_free(void); struct StudioLight *BKE_studiolight_find(const char *name, int flag); struct StudioLight *BKE_studiolight_findindex(int index, int flag); struct StudioLight *BKE_studiolight_find_first(int flag); -unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type); +void BKE_studiolight_preview(uint* icon_buffer, StudioLight *sl, int icon_id_type); struct ListBase *BKE_studiolight_listbase(void); void BKE_studiolight_ensure_flag(StudioLight *sl, int flag); void BKE_studiolight_refresh(void); diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index 6e4bfddcd8b..3cdb8da75b5 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -65,35 +65,33 @@ static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/"; static const char *STUDIOLIGHT_MATCAP_FOLDER = "studiolights/matcap/"; /* FUNCTIONS */ -#define SAFE_MEM_FREEN(p) \ -if (p) { \ - MEM_freeN(p); \ - p = NULL; \ -} -#define SAFE_IMB_FREE(p) \ -if (p) { \ - IMB_freeImBuf(p); \ - p = NULL; \ -} -#define SAFE_GPU_TEXTURE_FREE(p) \ -if (p) { \ - GPU_texture_free(p); \ - p = NULL; \ -} +#define IMB_SAFE_FREE(p) do { \ +if (p) { \ + IMB_freeImBuf(p); \ + p = NULL; \ +} \ +} while (0) + +#define GPU_TEXTURE_SAFE_FREE(p) do { \ +if (p) { \ + GPU_texture_free(p); \ + p = NULL; \ +} \ +} while (0) static void studiolight_free(struct StudioLight *sl) { for (int index = 0 ; index < 6 ; index ++) { - SAFE_IMB_FREE(sl->radiance_cubemap_buffers[index]) + IMB_SAFE_FREE(sl->radiance_cubemap_buffers[index]); } - SAFE_GPU_TEXTURE_FREE(sl->equirectangular_radiance_gputexture); - SAFE_GPU_TEXTURE_FREE(sl->equirectangular_irradiance_gputexture); - SAFE_IMB_FREE(sl->equirectangular_radiance_buffer) - SAFE_IMB_FREE(sl->equirectangular_irradiance_buffer) - SAFE_MEM_FREEN(sl->path_irr_cache); - SAFE_MEM_FREEN(sl->path_sh2_cache); - SAFE_MEM_FREEN(sl->gpu_matcap_3components); - SAFE_MEM_FREEN(sl); + GPU_TEXTURE_SAFE_FREE(sl->equirectangular_radiance_gputexture); + GPU_TEXTURE_SAFE_FREE(sl->equirectangular_irradiance_gputexture); + IMB_SAFE_FREE(sl->equirectangular_radiance_buffer); + IMB_SAFE_FREE(sl->equirectangular_irradiance_buffer); + MEM_SAFE_FREE(sl->path_irr_cache); + MEM_SAFE_FREE(sl->path_sh2_cache); + MEM_SAFE_FREE(sl->gpu_matcap_3components); + MEM_SAFE_FREE(sl); } static struct StudioLight *studiolight_create(int flag) @@ -722,19 +720,18 @@ static uint alpha_circle_mask(float u, float v, float inner_edge, float outer_ed #define STUDIOLIGHT_DIAMETER 0.95f -static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size) +static void studiolight_radiance_preview(uint* icon_buffer, StudioLight *sl) { BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED); - uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__); - float pixel_size = 1.0f / (float)icon_size; + float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE; int offset = 0; - for (int y = 0; y < icon_size; y++) { - float dy = (y + 0.5f) / (float)icon_size; + for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) { + float dy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE; dy = dy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f; - for (int x = 0; x < icon_size; x++) { - float dx = (x + 0.5f) / (float)icon_size; + for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) { + float dx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE; dx = dx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f; uint pixelresult = 0x0; @@ -763,28 +760,26 @@ static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size) linearrgb_to_srgb(color[1]), linearrgb_to_srgb(color[2])) | alphamask; } - rect[offset++] = pixelresult; + icon_buffer[offset++] = pixelresult; } } - return rect; } -static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool flipped) +static void studiolight_matcap_preview(uint* icon_buffer, StudioLight *sl, bool flipped) { BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED); - uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__); float color[4]; float fx, fy; - float pixel_size = 1.0f / (float)icon_size; + float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE; int offset = 0; ImBuf *ibuf = sl->equirectangular_radiance_buffer; - for (int y = 0; y < icon_size; y++) { - fy = (y + 0.5f) / (float)icon_size; + for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) { + fy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE; fy = fy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f; - for (int x = 0; x < icon_size; x++) { - fx = (x + 0.5f) / (float)icon_size; + for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) { + fx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE; fx = fx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f; if (flipped) { fx = 1.0f - fx; @@ -793,28 +788,26 @@ static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool fli uint alphamask = alpha_circle_mask(fx, fy, 0.5f - pixel_size, 0.5f); - rect[offset++] = rgb_to_cpack( + icon_buffer[offset++] = rgb_to_cpack( linearrgb_to_srgb(color[0]), linearrgb_to_srgb(color[1]), linearrgb_to_srgb(color[2])) | alphamask; } } - retur @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs