Commit: dc13e0d7dc3947523a5fbf395c6d15355dcc8169
Author: Campbell Barton
Date:   Wed Jun 20 07:12:23 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdc13e0d7dc3947523a5fbf395c6d15355dcc8169

Cleanup: default emboss=off for outliner buttons

Also use use braces for code blocks and reduce right-shift.

===================================================================

M       source/blender/editors/space_outliner/outliner_draw.c

===================================================================

diff --git a/source/blender/editors/space_outliner/outliner_draw.c 
b/source/blender/editors/space_outliner/outliner_draw.c
index f07f7f18d6a..448806b4660 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -92,8 +92,9 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, 
int *h)
        TreeElement *te = lb->first;
        while (te) {
                TreeStoreElem *tselem = TREESTORE(te);
-               if (TSELEM_OPEN(tselem, soops))
+               if (TSELEM_OPEN(tselem, soops)) {
                        outliner_height(soops, &te->subtree, h);
+               }
                (*h) += UI_UNIT_Y;
                te = te->next;
        }
@@ -132,8 +133,9 @@ static void outliner_rna_width(SpaceOops *soops, ListBase 
*lb, int *w, int start
                if (startx + 100 > *w)
                        *w = startx + 100;
 
-               if (TSELEM_OPEN(tselem, soops))
+               if (TSELEM_OPEN(tselem, soops)) {
                        outliner_rna_width(soops, &te->subtree, w, startx + 
UI_UNIT_X);
+               }
                te = te->next;
        }
 }
@@ -432,12 +434,10 @@ static void namebutton_cb(bContext *C, void *tsep, char 
*oldname)
        }
 }
 
-static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion 
*ar, SpaceOops *soops, ListBase *lb)
+static void outliner_draw_restrictbuts(
+        uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase 
*lb)
 {
        uiBut *bt;
-       TreeElement *te;
-       TreeStoreElem *tselem;
-       Object *ob = NULL;
 
        /* get RNA properties (once for speed) */
        PropertyRNA *collection_prop_hide_viewport;
@@ -450,8 +450,8 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
                   collection_prop_hide_select &&
                   collection_prop_hide_render);
 
-       for (te = lb->first; te; te = te->next) {
-               tselem = TREESTORE(te);
+       for (TreeElement *te = lb->first; te; te = te->next) {
+               TreeStoreElem *tselem = TREESTORE(te);
                if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= 
ar->v2d.cur.ymax) {
                        if (tselem->type == TSE_R_LAYER && (soops->outlinevis 
== SO_SCENES)) {
                                /* View layer render toggle. */
@@ -459,9 +459,10 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
 
                                UI_block_emboss_set(block, UI_EMBOSS_NONE);
 
-                               bt = uiDefIconButBitS(block, 
UI_BTYPE_ICON_TOGGLE_N, VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, 
&view_layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering"));
+                               bt = uiDefIconButBitS(
+                                       block, UI_BTYPE_ICON_TOGGLE_N, 
VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &view_layer->flag, 0, 0, 0, 
0, TIP_("Use view layer for rendering"));
                                UI_but_func_set(bt, restrictbutton_r_lay_cb, 
tselem->id, NULL);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
@@ -469,19 +470,21 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
                        }
                        else if (tselem->type == TSE_MODIFIER) {
                                ModifierData *md = (ModifierData 
*)te->directdata;
-                               ob = (Object *)tselem->id;
+                               Object *ob = (Object *)tselem->id;
 
                                UI_block_emboss_set(block, UI_EMBOSS_NONE);
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &(md->mode), 
0, 0, 0, 0,
-                                                     TIP_("Restrict/Allow 
visibility in the 3D View"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE_N, 
eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(md->mode), 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow visibility in the 
3D View"));
                                UI_but_func_set(bt, restrictbutton_modifier_cb, 
scene, ob);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &(md->mode), 
0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE_N, 
eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, 
TIP_("Restrict/Allow renderability"));
                                UI_but_func_set(bt, restrictbutton_modifier_cb, 
scene, ob);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
@@ -490,20 +493,22 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
                        else if (tselem->type == TSE_POSE_CHANNEL) {
                                bPoseChannel *pchan = (bPoseChannel 
*)te->directdata;
                                Bone *bone = pchan->bone;
-                               ob = (Object *)tselem->id;
+                               Object *ob = (Object *)tselem->id;
 
                                UI_block_emboss_set(block, UI_EMBOSS_NONE);
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &(bone->flag), 
0, 0, 0, 0,
-                                                     TIP_("Restrict/Allow 
visibility in the 3D View"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow visibility in the 
3D View"));
                                UI_but_func_set(bt, 
restrictbutton_bone_visibility_cb, ob->data, bone);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &(bone->flag), 
0, 0, 0, 0,
-                                                     TIP_("Restrict/Allow 
selection in the 3D View"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow selection in the 
3D View"));
                                UI_but_func_set(bt, 
restrictbutton_bone_select_cb, ob->data, bone);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
@@ -513,17 +518,19 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
                                EditBone *ebone = (EditBone *)te->directdata;
 
                                UI_block_emboss_set(block, UI_EMBOSS_NONE);
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, 
&(ebone->flag), 0, 0, 0, 0,
-                                                     TIP_("Restrict/Allow 
visibility in the 3D View"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow visibility in the 
3D View"));
                                UI_but_func_set(bt, 
restrictbutton_ebone_visibility_cb, NULL, ebone);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
-                               bt = uiDefIconButBitI(block, 
UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, 
&(ebone->flag), 0, 0, 0, 0,
-                                                     TIP_("Restrict/Allow 
selection in the 3D View"));
+                               bt = uiDefIconButBitI(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow selection in the 
3D View"));
                                UI_but_func_set(bt, 
restrictbutton_ebone_select_cb, NULL, ebone);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
@@ -534,17 +541,19 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
 
                                UI_block_emboss_set(block, UI_EMBOSS_NONE);
 
-                               bt = uiDefIconButBitS(block, 
UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &gpl->flag, 0, 
0, 0, 0,
-                                                     TIP_("Restrict/Allow 
visibility in the 3D View"));
+                               bt = uiDefIconButBitS(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow visibility in the 
3D View"));
                                UI_but_func_set(bt, 
restrictbutton_gp_layer_flag_cb, NULL, gpl);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
-                               bt = uiDefIconButBitS(block, 
UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED,
-                                                     (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
-                                                     UI_UNIT_Y, &gpl->flag, 0, 
0, 0, 0,
-                                                     TIP_("Restrict/Allow 
editing of strokes and keyframes in this layer"));
+                               bt = uiDefIconButBitS(
+                                       block, UI_BTYPE_ICON_TOGGLE, 
GP_LAYER_LOCKED, 0, ICON_UNLOCKED,
+                                       (int)(ar->v2d.cur.xmax - 
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+                                       UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
+                                       TIP_("Restrict/Allow editing of strokes 
and keyframes in this layer"));
                                UI_but_func_set(bt, 
restrictbutton_gp_layer_flag_cb, NULL, gpl);
                                UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
 
@@ -556,48 +565,47 @@ static void outliner_draw_restrictbuts(uiBlock *block, 
Scene *scene, ARegion *ar
                                LayerCollection *lc = (tselem->type == TSE_LAY

@@ Diff output truncated at 10240 characters. @@

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