Commit: dc13e0d7dc3947523a5fbf395c6d15355dcc8169
Author: Campbell Barton
Date: Wed Jun 20 07:12:23 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdc13e0d7dc3947523a5fbf395c6d15355dcc8169
Cleanup: default emboss=off for outliner buttons
Also use use braces for code blocks and reduce right-shift.
===================================================================
M source/blender/editors/space_outliner/outliner_draw.c
===================================================================
diff --git a/source/blender/editors/space_outliner/outliner_draw.c
b/source/blender/editors/space_outliner/outliner_draw.c
index f07f7f18d6a..448806b4660 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -92,8 +92,9 @@ static void outliner_height(SpaceOops *soops, ListBase *lb,
int *h)
TreeElement *te = lb->first;
while (te) {
TreeStoreElem *tselem = TREESTORE(te);
- if (TSELEM_OPEN(tselem, soops))
+ if (TSELEM_OPEN(tselem, soops)) {
outliner_height(soops, &te->subtree, h);
+ }
(*h) += UI_UNIT_Y;
te = te->next;
}
@@ -132,8 +133,9 @@ static void outliner_rna_width(SpaceOops *soops, ListBase
*lb, int *w, int start
if (startx + 100 > *w)
*w = startx + 100;
- if (TSELEM_OPEN(tselem, soops))
+ if (TSELEM_OPEN(tselem, soops)) {
outliner_rna_width(soops, &te->subtree, w, startx +
UI_UNIT_X);
+ }
te = te->next;
}
}
@@ -432,12 +434,10 @@ static void namebutton_cb(bContext *C, void *tsep, char
*oldname)
}
}
-static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion
*ar, SpaceOops *soops, ListBase *lb)
+static void outliner_draw_restrictbuts(
+ uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase
*lb)
{
uiBut *bt;
- TreeElement *te;
- TreeStoreElem *tselem;
- Object *ob = NULL;
/* get RNA properties (once for speed) */
PropertyRNA *collection_prop_hide_viewport;
@@ -450,8 +450,8 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
collection_prop_hide_select &&
collection_prop_hide_render);
- for (te = lb->first; te; te = te->next) {
- tselem = TREESTORE(te);
+ for (TreeElement *te = lb->first; te; te = te->next) {
+ TreeStoreElem *tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <=
ar->v2d.cur.ymax) {
if (tselem->type == TSE_R_LAYER && (soops->outlinevis
== SO_SCENES)) {
/* View layer render toggle. */
@@ -459,9 +459,10 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE_N, VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
- UI_UNIT_Y,
&view_layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering"));
+ bt = uiDefIconButBitS(
+ block, UI_BTYPE_ICON_TOGGLE_N,
VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &view_layer->flag, 0, 0, 0,
0, TIP_("Use view layer for rendering"));
UI_but_func_set(bt, restrictbutton_r_lay_cb,
tselem->id, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
@@ -469,19 +470,21 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
}
else if (tselem->type == TSE_MODIFIER) {
ModifierData *md = (ModifierData
*)te->directdata;
- ob = (Object *)tselem->id;
+ Object *ob = (Object *)tselem->id;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &(md->mode),
0, 0, 0, 0,
- TIP_("Restrict/Allow
visibility in the 3D View"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE_N,
eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(md->mode), 0, 0, 0, 0,
+ TIP_("Restrict/Allow visibility in the
3D View"));
UI_but_func_set(bt, restrictbutton_modifier_cb,
scene, ob);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &(md->mode),
0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE_N,
eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(md->mode), 0, 0, 0, 0,
TIP_("Restrict/Allow renderability"));
UI_but_func_set(bt, restrictbutton_modifier_cb,
scene, ob);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
@@ -490,20 +493,22 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
else if (tselem->type == TSE_POSE_CHANNEL) {
bPoseChannel *pchan = (bPoseChannel
*)te->directdata;
Bone *bone = pchan->bone;
- ob = (Object *)tselem->id;
+ Object *ob = (Object *)tselem->id;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &(bone->flag),
0, 0, 0, 0,
- TIP_("Restrict/Allow
visibility in the 3D View"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE,
BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
+ TIP_("Restrict/Allow visibility in the
3D View"));
UI_but_func_set(bt,
restrictbutton_bone_visibility_cb, ob->data, bone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &(bone->flag),
0, 0, 0, 0,
- TIP_("Restrict/Allow
selection in the 3D View"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE,
BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
+ TIP_("Restrict/Allow selection in the
3D View"));
UI_but_func_set(bt,
restrictbutton_bone_select_cb, ob->data, bone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
@@ -513,17 +518,19 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
EditBone *ebone = (EditBone *)te->directdata;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
- UI_UNIT_Y,
&(ebone->flag), 0, 0, 0, 0,
- TIP_("Restrict/Allow
visibility in the 3D View"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE,
BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
+ TIP_("Restrict/Allow visibility in the
3D View"));
UI_but_func_set(bt,
restrictbutton_ebone_visibility_cb, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
- UI_UNIT_Y,
&(ebone->flag), 0, 0, 0, 0,
- TIP_("Restrict/Allow
selection in the 3D View"));
+ bt = uiDefIconButBitI(
+ block, UI_BTYPE_ICON_TOGGLE,
BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
+ TIP_("Restrict/Allow selection in the
3D View"));
UI_but_func_set(bt,
restrictbutton_ebone_select_cb, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
@@ -534,17 +541,19 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &gpl->flag, 0,
0, 0, 0,
- TIP_("Restrict/Allow
visibility in the 3D View"));
+ bt = uiDefIconButBitS(
+ block, UI_BTYPE_ICON_TOGGLE,
GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
+ TIP_("Restrict/Allow visibility in the
3D View"));
UI_but_func_set(bt,
restrictbutton_gp_layer_flag_cb, NULL, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED,
- (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &gpl->flag, 0,
0, 0, 0,
- TIP_("Restrict/Allow
editing of strokes and keyframes in this layer"));
+ bt = uiDefIconButBitS(
+ block, UI_BTYPE_ICON_TOGGLE,
GP_LAYER_LOCKED, 0, ICON_UNLOCKED,
+ (int)(ar->v2d.cur.xmax -
OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
+ TIP_("Restrict/Allow editing of strokes
and keyframes in this layer"));
UI_but_func_set(bt,
restrictbutton_gp_layer_flag_cb, NULL, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
@@ -556,48 +565,47 @@ static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene, ARegion *ar
LayerCollection *lc = (tselem->type == TSE_LAY
@@ Diff output truncated at 10240 characters. @@
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