Commit: a5f046f44931a61272a065334438af86ddf9915c
Author: Campbell Barton
Date:   Fri Jun 22 12:55:15 2018 +0200
Branches: master
https://developer.blender.org/rBa5f046f44931a61272a065334438af86ddf9915c

Cleanup: rename 3D cursor calculation vars

===================================================================

M       source/blender/editors/include/ED_view3d.h
M       source/blender/editors/object/object_add.c
M       source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/include/ED_view3d.h 
b/source/blender/editors/include/ED_view3d.h
index 8cde96fc898..fe1fc7dc0cc 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -92,7 +92,7 @@ typedef struct ViewDepths {
 } ViewDepths;
 
 float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d);
-void   ED_view3d_cursor3d_position(struct bContext *C, float fp[3], const int 
mval[2]);
+void   ED_view3d_cursor3d_position(struct bContext *C, const int mval[2], 
float cursor_co[3]);
 void   ED_view3d_cursor3d_update(struct bContext *C, const int mval[2]);
 
 struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct 
RegionView3D *rv3d);
diff --git a/source/blender/editors/object/object_add.c 
b/source/blender/editors/object/object_add.c
index 10121e8ae2f..9f016e13f49 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -860,7 +860,7 @@ static int empty_drop_named_image_invoke(bContext *C, 
wmOperator *op, const wmEv
 
                /* add under the mouse */
                ED_object_location_from_view(C, ob->loc);
-               ED_view3d_cursor3d_position(C, ob->loc, event->mval);
+               ED_view3d_cursor3d_position(C, event->mval, ob->loc);
        }
 
        BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);
@@ -984,7 +984,7 @@ static int group_instance_add_exec(bContext *C, wmOperator 
*op)
                        const int mval[2] = {event->x - ar->winrct.xmin,
                                             event->y - ar->winrct.ymin};
                        ED_object_location_from_view(C, loc);
-                       ED_view3d_cursor3d_position(C, loc, mval);
+                       ED_view3d_cursor3d_position(C, mval, loc);
                        RNA_float_set_array(op->ptr, "location", loc);
                }
        }
@@ -2384,7 +2384,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
                const int mval[2] = {event->x - ar->winrct.xmin,
                                     event->y - ar->winrct.ymin};
                ED_object_location_from_view(C, basen->object->loc);
-               ED_view3d_cursor3d_position(C, basen->object->loc, mval);
+               ED_view3d_cursor3d_position(C, mval, basen->object->loc);
        }
 
        ED_base_object_select(basen, BA_SELECT);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index 6bc8f5fc36d..5cf167165cd 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4529,7 +4529,7 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
 
 /* cursor position in vec, result in vec, mval in region coords */
 /* note: cannot use event->mval here (called by object_add() */
-void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
+void ED_view3d_cursor3d_position(bContext *C, const int mval[2], float 
cursor_co[3])
 {
        Main *bmain = CTX_data_main(C);
        Scene *scene = CTX_data_scene(C);
@@ -4544,25 +4544,25 @@ void ED_view3d_cursor3d_position(bContext *C, float 
fp[3], const int mval[2])
        if (rv3d == NULL)
                return;
 
-       ED_view3d_calc_zfac(rv3d, fp, &flip);
+       ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
 
        /* reset the depth based on the view offset (we _know_ the offset is 
infront of us) */
        if (flip) {
-               negate_v3_v3(fp, rv3d->ofs);
+               negate_v3_v3(cursor_co, rv3d->ofs);
                /* re initialize, no need to check flip again */
-               ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ );
+               ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */ );
        }
 
        if (U.uiflag & USER_DEPTH_CURSOR) {  /* maybe this should be accessed 
some other way */
                view3d_operator_needs_opengl(C);
-               if (ED_view3d_autodist(bmain, scene, ar, v3d, mval, fp, true, 
NULL))
+               if (ED_view3d_autodist(bmain, scene, ar, v3d, mval, cursor_co, 
true, NULL))
                        depth_used = true;
        }
 
        if (depth_used == false) {
                float depth_pt[3];
-               copy_v3_v3(depth_pt, fp);
-               ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, fp);
+               copy_v3_v3(depth_pt, cursor_co);
+               ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, cursor_co);
        }
 }
 
@@ -4571,12 +4571,12 @@ void ED_view3d_cursor3d_update(bContext *C, const int 
mval[2])
        Scene *scene = CTX_data_scene(C);
        View3D *v3d = CTX_wm_view3d(C);
 
-       float *fp_curr = ED_view3d_cursor3d_get(scene, v3d);
-       float  fp_prev[3];
+       float *cursor_co_curr = ED_view3d_cursor3d_get(scene, v3d);
+       float  cursor_co_prev[3];
 
-       copy_v3_v3(fp_prev, fp_curr);
+       copy_v3_v3(cursor_co_prev, cursor_co_curr);
 
-       ED_view3d_cursor3d_position(C, fp_curr, mval);
+       ED_view3d_cursor3d_position(C, mval, cursor_co_curr);
 
        /* offset the cursor lock to avoid jumping to new offset */
        if (v3d->ob_centre_cursor) {
@@ -4585,13 +4585,15 @@ void ED_view3d_cursor3d_update(bContext *C, const int 
mval[2])
 
                if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
 
-                       float co_curr[2], co_prev[2];
+                       float co_2d_curr[2], co_2d_prev[2];
 
-                       if ((ED_view3d_project_float_global(ar, fp_prev, 
co_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
-                           (ED_view3d_project_float_global(ar, fp_curr, 
co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
+                       if ((ED_view3d_project_float_global(
+                                    ar, cursor_co_prev, co_2d_prev, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
+                           (ED_view3d_project_float_global(
+                                   ar, cursor_co_curr, co_2d_curr, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
                        {
-                               rv3d->ofs_lock[0] += (co_curr[0] - co_prev[0]) 
/ (ar->winx * 0.5f);
-                               rv3d->ofs_lock[1] += (co_curr[1] - co_prev[1]) 
/ (ar->winy * 0.5f);
+                               rv3d->ofs_lock[0] += (co_2d_curr[0] - 
co_2d_prev[0]) / (ar->winx * 0.5f);
+                               rv3d->ofs_lock[1] += (co_2d_curr[1] - 
co_2d_prev[1]) / (ar->winy * 0.5f);
                        }
                }
                else {

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