Commit: 575c71b6701fc6480428c08d2af1a45afedbd09e
Author: Ray Molenkamp
Date:   Fri Jun 22 14:35:32 2018 -0600
Branches: blender2.8
https://developer.blender.org/rB575c71b6701fc6480428c08d2af1a45afedbd09e

Blenfont: Fix texture not being initialized in recent refactor.

Caused some gpus to have issues with the font shadows.

thanks @fclem for helping tracking this one down.

===================================================================

M       source/blender/blenfont/intern/blf_glyph.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf_glyph.c 
b/source/blender/blenfont/intern/blf_glyph.c
index 02d166739ec..51b43d0d168 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -238,7 +238,9 @@ static void blf_glyph_cache_texture(FontBLF *font, 
GlyphCacheBLF *gc)
                gc->p2_height = font->tex_size_max;
        }
 
-       GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, 
GPU_R8, NULL, error);;
+       unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * 
(size_t)gc->p2_height, "BLF texture init");
+       GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, 
GPU_R8, (const float*)pixels, error);
+       MEM_freeN(pixels);
        gc->textures[gc->texture_current] = tex;
        GPU_texture_bind(tex, 0);
        GPU_texture_wrap_mode(tex, false);

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