Commit: 575c71b6701fc6480428c08d2af1a45afedbd09e
Author: Ray Molenkamp
Date: Fri Jun 22 14:35:32 2018 -0600
Branches: blender2.8
https://developer.blender.org/rB575c71b6701fc6480428c08d2af1a45afedbd09e
Blenfont: Fix texture not being initialized in recent refactor.
Caused some gpus to have issues with the font shadows.
thanks @fclem for helping tracking this one down.
===================================================================
M source/blender/blenfont/intern/blf_glyph.c
===================================================================
diff --git a/source/blender/blenfont/intern/blf_glyph.c
b/source/blender/blenfont/intern/blf_glyph.c
index 02d166739ec..51b43d0d168 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -238,7 +238,9 @@ static void blf_glyph_cache_texture(FontBLF *font,
GlyphCacheBLF *gc)
gc->p2_height = font->tex_size_max;
}
- GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height,
GPU_R8, NULL, error);;
+ unsigned char *pixels = MEM_callocN((size_t)gc->p2_width *
(size_t)gc->p2_height, "BLF texture init");
+ GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height,
GPU_R8, (const float*)pixels, error);
+ MEM_freeN(pixels);
gc->textures[gc->texture_current] = tex;
GPU_texture_bind(tex, 0);
GPU_texture_wrap_mode(tex, false);
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