Commit: 12bd80fefd0208ad5836572ba41f291c21020159
Author: Clément Foucault
Date:   Sat Jun 23 21:26:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB12bd80fefd0208ad5836572ba41f291c21020159

Eevee: Fix wrong depth test in main shading pass.

===================================================================

M       source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c 
b/source/blender/draw/engines/eevee/eevee_materials.c
index 1a5c26f1c31..5cc20adf961 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1014,7 +1014,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData 
*sldata, EEVEE_Data *vedata)
        }
 
        {
-               DRWState state = DRW_STATE_WRITE_COLOR | 
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
+               DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL 
| DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
                psl->material_pass = DRW_pass_create("Material Shader Pass", 
state);
        }

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