Commit: 574c716f2da740959a8cc593d8253c173a5c6d5c
Author: Brecht Van Lommel
Date:   Sun Jun 24 12:24:30 2018 +0200
Branches: master
https://developer.blender.org/rB574c716f2da740959a8cc593d8253c173a5c6d5c

Cycles: change AO node color default to 1.0.

===================================================================

M       intern/cycles/kernel/shaders/node_ambient_occlusion.osl
M       intern/cycles/render/nodes.cpp
M       source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl 
b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
index d7ffa3c1606..865ad4c9fb9 100644
--- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
+++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
@@ -17,13 +17,13 @@
 #include "stdosl.h"
 
 shader node_ambient_occlusion(
-       color ColorIn = color(0.8, 0.8, 0.8),
+       color ColorIn = color(1.0, 1.0, 1.0),
        int samples = 8,
        float Distance = 1.0,
        normal Normal = N,
        int inside = 0,
        int only_local = 1,
-       output color ColorOut = color(0.8, 0.8, 0.8),
+       output color ColorOut = color(1.0, 1.0, 1.0),
        output float AO = 1.0)
 {
        int global_radius = (Distance == 0.0 && !isconnected(Distance));
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 680174f6d98..2464fcae069 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode)
 
        SOCKET_INT(samples, "Samples", 8);
 
-       SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
+       SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
        SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
        SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), 
SocketType::LINK_NORMAL);
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c 
b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
index cad0fcaa14f..cac86ec967f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
@@ -30,14 +30,14 @@
 /* **************** OUTPUT ******************** */
 
 static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
-       {       SOCK_RGBA, 1, N_("Color"),              0.8f, 0.8f, 0.8f, 1.0f, 
0.0f, 1.0f},
+       {       SOCK_RGBA, 1, N_("Color"),              1.0f, 1.0f, 1.0f, 1.0f, 
0.0f, 1.0f},
        {       SOCK_FLOAT, 0, N_("Distance"),  1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 
1000.0f},
        {       SOCK_VECTOR, 1, N_("Normal"),   0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 
1.0f, PROP_NONE, SOCK_HIDE_VALUE},
        {       -1, 0, ""       }
 };
 
 static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
-       {       SOCK_RGBA, 1, N_("Color"),      0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 
1.0f},
+       {       SOCK_RGBA, 1, N_("Color"),      1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 
1.0f},
        {       SOCK_FLOAT, 0, N_("AO"),        0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 
1.0f},
        {       -1, 0, ""       }
 };

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