Commit: 0065c907c4fde220b4b7801a6761e07ff8b55db4 Author: Nick Wu Date: Thu Jun 28 22:55:39 2018 +0800 Branches: soc-2018-npr https://developer.blender.org/rB0065c907c4fde220b4b7801a6761e07ff8b55db4
remove linear depth conversion. now clipping finally works as expected. =================================================================== M source/blender/draw/engines/lanpr/lanpr_ops.c =================================================================== diff --git a/source/blender/draw/engines/lanpr/lanpr_ops.c b/source/blender/draw/engines/lanpr/lanpr_ops.c index a1bdfcd4659..676f3299bee 100644 --- a/source/blender/draw/engines/lanpr/lanpr_ops.c +++ b/source/blender/draw/engines/lanpr/lanpr_ops.c @@ -1463,7 +1463,7 @@ void lanpr_PerspectiveDivision(LANPR_RenderBuffer *rb) { for (i = 0; i < reln->ElementCount; i++) { //if (rv->FrameBufferCoord[2] < -DBL_EPSILON) continue; tMatVectorMultiSelf3d(rv[i].FrameBufferCoord, 1 / rv[i].FrameBufferCoord[3]); - rv[i].FrameBufferCoord[2] = cam->clipsta * cam->clipend / (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend - cam->clipsta)); + //rv[i].FrameBufferCoord[2] = cam->clipsta * cam->clipend / (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend - cam->clipsta)); } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs