Commit: 0065c907c4fde220b4b7801a6761e07ff8b55db4
Author: Nick Wu
Date:   Thu Jun 28 22:55:39 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB0065c907c4fde220b4b7801a6761e07ff8b55db4

remove linear depth conversion. now clipping finally works as expected.

===================================================================

M       source/blender/draw/engines/lanpr/lanpr_ops.c

===================================================================

diff --git a/source/blender/draw/engines/lanpr/lanpr_ops.c 
b/source/blender/draw/engines/lanpr/lanpr_ops.c
index a1bdfcd4659..676f3299bee 100644
--- a/source/blender/draw/engines/lanpr/lanpr_ops.c
+++ b/source/blender/draw/engines/lanpr/lanpr_ops.c
@@ -1463,7 +1463,7 @@ void lanpr_PerspectiveDivision(LANPR_RenderBuffer *rb) {
                for (i = 0; i < reln->ElementCount; i++) {
                        //if (rv->FrameBufferCoord[2] < -DBL_EPSILON) continue;
                        tMatVectorMultiSelf3d(rv[i].FrameBufferCoord, 1 / 
rv[i].FrameBufferCoord[3]);
-                       rv[i].FrameBufferCoord[2] = cam->clipsta * cam->clipend 
/ (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend - 
cam->clipsta));
+                       //rv[i].FrameBufferCoord[2] = cam->clipsta * 
cam->clipend / (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend 
- cam->clipsta));
                }
        }
 }

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