Commit: 899d100dd44c26ec8633f6d1b5540c11de9226b0
Author: Jeroen Bakker
Date:   Fri Jun 29 08:42:56 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB899d100dd44c26ec8633f6d1b5540c11de9226b0

Workbench: Use less GPU memory

When AA was enabled a new buffer was created. As the composite pass is
already done, we can reuse earlier buffers.

For the deferred rendering we reuse the color_buffer_tx and for the
forward rendering we reuse the transparect_accum_tx.

===================================================================

M       source/blender/draw/engines/workbench/workbench_deferred.c
M       source/blender/draw/engines/workbench/workbench_forward.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c 
b/source/blender/draw/engines/workbench/workbench_deferred.c
index c680fd5864c..5eb2344bffe 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -72,7 +72,6 @@ static struct {
        struct GPUTexture *specular_buffer_tx; /* ref only, not alloced */
        struct GPUTexture *normal_buffer_tx; /* ref only, not alloced */
        struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
-       struct GPUTexture *effect_buffer_tx; /* ref only, not alloced */
 
        SceneDisplay display; /* world light direction for shadows */
        int next_object_id;
@@ -346,8 +345,6 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
                e_data.specular_buffer_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_RGBA8, &draw_engine_workbench_solid);
                e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
                        size[0], size[1], GPU_RGBA16F, 
&draw_engine_workbench_solid);
-               e_data.effect_buffer_tx = DRW_texture_pool_query_2D(
-                       size[0], size[1], GPU_RGBA16F, 
&draw_engine_workbench_solid);
 
                if (NORMAL_ENCODING_ENABLED()) {
                        e_data.normal_buffer_tx = DRW_texture_pool_query_2D(
@@ -375,7 +372,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
                });
                GPU_framebuffer_ensure_config(&fbl->effect_fb, {
                        GPU_ATTACHMENT_NONE,
-                       GPU_ATTACHMENT_TEXTURE(e_data.effect_buffer_tx),
+                       GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
                });
        }
 
@@ -410,7 +407,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
        }
 
        {
-               workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
+               workbench_aa_create_pass(vedata, &e_data.color_buffer_tx);
        }
 
        {
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c 
b/source/blender/draw/engines/workbench/workbench_forward.c
index 1a8a5461e13..9cc01149067 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -58,7 +58,6 @@ static struct {
        struct GPUTexture *transparent_accum_tx; /* ref only, not alloced */
        struct GPUTexture *transparent_revealage_tx; /* ref only, not alloced */
        struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
-       struct GPUTexture *effect_buffer_tx; /* ref only, not alloced */
 
        int next_object_id;
        float normal_world_matrix[3][3];
@@ -306,8 +305,6 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
                size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent);
        e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
                size[0], size[1], GPU_R11F_G11F_B10F, 
&draw_engine_workbench_transparent);
-       e_data.effect_buffer_tx = DRW_texture_pool_query_2D(
-               size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
 
        GPU_framebuffer_ensure_config(&fbl->object_outline_fb, {
                GPU_ATTACHMENT_TEXTURE(dtxl->depth),
@@ -326,7 +323,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
        });
        GPU_framebuffer_ensure_config(&fbl->effect_fb, {
                GPU_ATTACHMENT_NONE,
-               GPU_ATTACHMENT_TEXTURE(e_data.effect_buffer_tx),
+               GPU_ATTACHMENT_TEXTURE(e_data.transparent_accum_tx),
        });
 
        /* Transparency Accum */
@@ -356,7 +353,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
        }
 
        {
-               workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
+               workbench_aa_create_pass(vedata, &e_data.transparent_accum_tx);
        }
 
        /* Checker Depth */

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