Commit: 78f943d1866821a603bd18a626610d857a05bea3
Author: Antonio Vazquez
Date:   Fri Jun 29 11:10:21 2018 +0200
Branches: temp-greasepencil-vfx
https://developer.blender.org/rB78f943d1866821a603bd18a626610d857a05bea3

Merge branch 'greasepencil-object' into temp-greasepencil-vfx

===================================================================



===================================================================

diff --cc source/blender/draw/engines/gpencil/gpencil_engine.c
index c95acce64f3,7cf9187ff70..e18e78ffd07
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@@ -124,20 -123,11 +124,20 @@@ static void GPENCIL_create_framebuffers
                        GPU_ATTACHMENT_TEXTURE(e_data.temp_color_tx_a)
                        });
  
 -              /* background framebuffer to speed up drawing process */
 +              e_data.temp_depth_tx_b = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_DEPTH24_STENCIL8,
-                       &draw_engine_object_type);
++                      &draw_engine_gpencil_type);
 +              e_data.temp_color_tx_b = DRW_texture_pool_query_2D(size[0], 
size[1], fb_format,
-                       &draw_engine_object_type);
++                      &draw_engine_gpencil_type);
 +              GPU_framebuffer_ensure_config(&fbl->temp_fb_b, {
 +                      GPU_ATTACHMENT_TEXTURE(e_data.temp_depth_tx_b),
 +                      GPU_ATTACHMENT_TEXTURE(e_data.temp_color_tx_b)
 +                      });
 +
 +              /* background framebuffer to speed up drawing process (always 
16 bits) */
                e_data.background_depth_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_DEPTH24_STENCIL8,
-                       &draw_engine_object_type);
-               e_data.background_color_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_RGBA16F,
-                       &draw_engine_object_type);
+                       &draw_engine_gpencil_type);
+               e_data.background_color_tx = DRW_texture_pool_query_2D(size[0], 
size[1], GPU_RGBA32F,
+                       &draw_engine_gpencil_type);
                GPU_framebuffer_ensure_config(&fbl->background_fb, {
                        GPU_ATTACHMENT_TEXTURE(e_data.background_depth_tx),
                        GPU_ATTACHMENT_TEXTURE(e_data.background_color_tx)

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