Commit: bf7c8151696255910594dcd9de1b4af7e7bdd296
Author: Campbell Barton
Date:   Sun Jul 1 21:07:18 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBbf7c8151696255910594dcd9de1b4af7e7bdd296

Fix T55675: Crash internal animation player

===================================================================

M       source/blender/windowmanager/intern/wm_playanim.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_playanim.c 
b/source/blender/windowmanager/intern/wm_playanim.c
index 30b1d6237c4..8c062be2a00 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -67,6 +67,7 @@
 #include "GPU_immediate.h"
 #include "GPU_immediate_util.h"
 #include "GPU_batch.h"
+#include "GPU_init_exit.h"
 
 #include "DNA_scene_types.h"
 #include "ED_datafiles.h" /* for fonts */
@@ -1266,7 +1267,7 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
 
        /* initialize OpenGL immediate mode */
        g_WS.gwn_context =  GWN_context_create();
-       immInit();
+       GPU_init();
 
        /* initialize the font */
        BLF_init();
@@ -1540,7 +1541,7 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
 
        GPU_shader_free_builtin_shaders();
 
-       immDestroy();
+       GPU_exit();
 
        if (g_WS.gwn_context) {
                GWN_context_active_set(g_WS.gwn_context);

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