Commit: e30f25ba22efae0c749c3dcecf6fb4ecf60e853e
Author: Clément Foucault
Date:   Tue Jul 3 12:32:01 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe30f25ba22efae0c749c3dcecf6fb4ecf60e853e

GHOST: Fix assert and rebind previous ogl context.

===================================================================

M       intern/gawain/src/gwn_vertex_array_id.cpp
M       source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/intern/gawain/src/gwn_vertex_array_id.cpp 
b/intern/gawain/src/gwn_vertex_array_id.cpp
index ad60dea7542..5294c6c8e23 100644
--- a/intern/gawain/src/gwn_vertex_array_id.cpp
+++ b/intern/gawain/src/gwn_vertex_array_id.cpp
@@ -68,7 +68,7 @@ static void clear_orphans(Gwn_Context* ctx)
 Gwn_Context* GWN_context_create(void)
        {
 #if TRUST_NO_ONE
-       assert(thread_is_main());
+       // assert(thread_is_main());
 #endif
        Gwn_Context* ctx = new Gwn_Context;
        glGenVertexArrays(1, &ctx->default_vao);
diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index 361324bf07c..82595527d30 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -64,6 +64,7 @@
 #include "BKE_animsys.h"  /* <------ should this be here?, needed for 
sequencer update */
 #include "BKE_camera.h"
 #include "BKE_colortools.h"
+#include "BKE_context.h" /* XXX needed by wm_window.h */
 #include "BKE_global.h"
 #include "BKE_image.h"
 #include "BKE_layer.h"
@@ -95,6 +96,7 @@
 #include "RE_render_ext.h"
 
 #include "../../../windowmanager/WM_api.h" /* XXX */
+#include "../../../windowmanager/wm_window.h" /* XXX */
 #include "../../../intern/gawain/gawain/gwn_context.h"
 
 #ifdef WITH_FREESTYLE
@@ -1034,6 +1036,8 @@ void RE_gl_context_create(Render *re)
 {
        /* Needs to be created in the main ogl thread. */
        re->gl_context = WM_opengl_context_create();
+       /* So we activate the window's one afterwards. */
+       wm_window_reset_drawable();
 }
 
 void RE_gl_context_destroy(Render *re)

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