Commit: 69e512243c781129a7eca853a7a0c2c2d58dd709
Author: Clément Foucault
Date:   Tue Jul 3 15:39:16 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB69e512243c781129a7eca853a7a0c2c2d58dd709

Cleanup: Remove unused variable

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index e0ec6e50dc2..f19c203a70d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -96,11 +96,11 @@ void doLoopStrip(int v, vec3 offset)
 void main()
 {
        /* Edge */
-       ivec3 eflag; vec3 ecrease, ebweight;
+       ivec3 eflag;
        for (int v = 0; v < 3; ++v) {
                flag[v] = eflag[v] = vData[v].y | (vData[v].x << 8);
-               edgesCrease[v] = ecrease[v] = vData[v].z / 255.0;
-               edgesBweight[v] = ebweight[v] = vData[v].w / 255.0;
+               edgesCrease[v] = vData[v].z / 255.0;
+               edgesBweight[v] = vData[v].w / 255.0;
        }
 
        /* Face */
@@ -112,10 +112,9 @@ void main()
                faceColor = colorFace;
 
        /* Vertex */
-       vec2 pos[3];
-       ssPos[0] = pos[0] = proj(pPos[0]);
-       ssPos[1] = pos[1] = proj(pPos[1]);
-       ssPos[2] = pos[2] = proj(pPos[2]);
+       ssPos[0] = proj(pPos[0]);
+       ssPos[1] = proj(pPos[1]);
+       ssPos[2] = proj(pPos[2]);
 
        doVertex(0);
        doVertex(1);

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