Commit: 03ff3aebc4e12a5274644e5595c8995fc2fc8638
Author: Campbell Barton
Date: Wed Jul 4 16:27:23 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB03ff3aebc4e12a5274644e5595c8995fc2fc8638
Weight Paint: draw from original mesh
Selection changes weren't showing.
===================================================================
M source/blender/draw/modes/paint_weight_mode.c
===================================================================
diff --git a/source/blender/draw/modes/paint_weight_mode.c
b/source/blender/draw/modes/paint_weight_mode.c
index 2b510a9a4c9..14fae743d8c 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -38,6 +38,8 @@
#include "BKE_mesh.h"
+#include "DEG_depsgraph_query.h"
+
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GlobalsUboStorage ts; /* draw_common.c */
@@ -181,6 +183,8 @@ static void PAINT_WEIGHT_cache_populate(void *vedata,
Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
+ /* We're always painting on original, display original data. */
+ ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag &
V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.weight_paint_mode_opacity
!= 0.0f;
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs