Commit: 03ff3aebc4e12a5274644e5595c8995fc2fc8638
Author: Campbell Barton
Date:   Wed Jul 4 16:27:23 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB03ff3aebc4e12a5274644e5595c8995fc2fc8638

Weight Paint: draw from original mesh

Selection changes weren't showing.

===================================================================

M       source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/modes/paint_weight_mode.c 
b/source/blender/draw/modes/paint_weight_mode.c
index 2b510a9a4c9..14fae743d8c 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -38,6 +38,8 @@
 
 #include "BKE_mesh.h"
 
+#include "DEG_depsgraph_query.h"
+
 extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
 extern struct GlobalsUboStorage ts; /* draw_common.c */
 
@@ -181,6 +183,8 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, 
Object *ob)
        const View3D *v3d = draw_ctx->v3d;
 
        if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
+               /* We're always painting on original, display original data. */
+               ob = DEG_get_original_object(ob);
                const Mesh *me = ob->data;
                const bool use_wire = (v3d->overlay.paint_flag & 
V3D_OVERLAY_PAINT_WIRE) != 0;
                const bool use_surface = v3d->overlay.weight_paint_mode_opacity 
!= 0.0f;

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