Commit: d13fb7a7c4dafcc2a2f239c8a878c64c8c294dbf
Author: Sergey Sharybin
Date: Thu Jul 5 12:31:17 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBd13fb7a7c4dafcc2a2f239c8a878c64c8c294dbf
Sculpt: Fix disappearing object on undo
Tagging object for copy on write will ruin its PBVH.
Since sculpting is an "original" domain, we only need to
update draw batches to update.
===================================================================
M source/blender/editors/sculpt_paint/sculpt_undo.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c
b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 61f7c3bd0d9..b78d030407b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -493,7 +493,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase
*lb)
}
}
- DEG_id_tag_update(&ob->id, DEG_TAG_COPY_ON_WRITE);
+ DEG_id_tag_update(&ob->id, DEG_TAG_SHADING_UPDATE);
BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false,
need_mask);
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