Commit: 23ca12ec477b2c5f9de40832c81fe93ec49ad75a
Author: Brecht Van Lommel
Date:   Fri Jul 13 12:05:51 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB23ca12ec477b2c5f9de40832c81fe93ec49ad75a

Viewport: don't show look dev shader balls by default.

We will show these in the shading workspace by default, but for most new
3D viewports that you open these are not needed.

===================================================================

M       source/blender/blenloader/intern/versioning_280.c
M       source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index bd66d9a4707..a078b794536 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1100,7 +1100,7 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *bmain)
 
                                                v3d->overlay.backwire_opacity = 
0.5f;
                                                v3d->overlay.normals_length = 
0.1f;
-                                               v3d->overlay.flag = 
V3D_OVERLAY_LOOK_DEV;
+                                               v3d->overlay.flag = 0;
                                        }
                                }
                        }
diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 43b6a1b0621..691baaf48f7 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -333,7 +333,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), 
const Scene *scene)
        v3d->shading.cavity_ridge_factor = 1.0f;
        copy_v3_fl(v3d->shading.single_color, 0.8f);
 
-       v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
        v3d->overlay.wireframe_threshold = 0.5f;
        v3d->overlay.bone_select_alpha = 0.5f;
        v3d->overlay.texture_paint_mode_opacity = 0.8;

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