Commit: 9df1e54079344ed4e2becef9e57cf1b925b46dff
Author: Campbell Barton
Date:   Thu Jul 19 16:06:37 2018 +1000
Branches: blender2.8
https://developer.blender.org/rB9df1e54079344ed4e2becef9e57cf1b925b46dff

Cleanup: style

===================================================================

M       release/scripts/modules/rna_prop_ui.py
M       release/scripts/startup/bl_operators/wm.py
M       release/scripts/startup/bl_ui/properties_physics_common.py
M       release/scripts/startup/bl_ui/properties_scene.py
M       source/blender/blenkernel/intern/subdiv_converter.h
M       source/blender/blenkernel/intern/subdiv_mesh.c
M       source/blender/blenlib/intern/hash_mm3.c
M       source/blender/compositor/nodes/COM_CryptomatteNode.cpp
M       source/blender/compositor/operations/COM_CryptomatteOperation.cpp
M       source/blender/depsgraph/DEG_depsgraph.h
M       source/blender/depsgraph/intern/builder/deg_builder_map.cc
M       source/blender/depsgraph/intern/builder/deg_builder_nodes.h
M       source/blender/draw/engines/workbench/workbench_data.c
M       source/blender/draw/engines/workbench/workbench_volume.c
M       source/blender/draw/intern/draw_cache.c
M       source/blender/editors/render/render_preview.c
M       source/blender/gpu/GPU_common.h
M       source/blender/gpu/intern/gpu_attr_binding.c
M       source/blender/gpu/intern/gpu_attr_binding_private.h
M       source/blender/gpu/intern/gpu_batch_private.h
M       source/blender/gpu/intern/gpu_buffer_id.cpp
M       source/blender/gpu/intern/gpu_immediate.c
M       source/blender/gpu/intern/gpu_immediate_util.c
M       source/blender/gpu/intern/gpu_shader_interface.c
M       source/blender/gpu/intern/gpu_vertex_array_id.cpp
M       source/blender/gpu/intern/gpu_vertex_format.c
M       source/blender/gpu/intern/gpu_vertex_format_private.h
M       source/blender/makesrna/intern/rna_nodetree.c
M       source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
M       source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
M       source/blender/python/gpu/gpu_py_types.c

===================================================================

diff --git a/release/scripts/modules/rna_prop_ui.py 
b/release/scripts/modules/rna_prop_ui.py
index 8453077be85..0d17c11456e 100644
--- a/release/scripts/modules/rna_prop_ui.py
+++ b/release/scripts/modules/rna_prop_ui.py
@@ -170,7 +170,7 @@ def draw(layout, context, context_member, property_type, 
use_edit=True):
         else:
             row = box.row(align=True)
 
-        row.alignment = "RIGHT"
+        row.alignment = 'RIGHT'
 
         row.label(text=key, translate=False)
 
diff --git a/release/scripts/startup/bl_operators/wm.py 
b/release/scripts/startup/bl_operators/wm.py
index 3f0cdfa606b..0ccdd3cf5c6 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -2440,9 +2440,9 @@ class WM_OT_studiolight_install(Operator):
     )
     orientation: EnumProperty(
         items=(
-            ("MATCAP", "MatCap", ""),
-            ("WORLD", "World", ""),
-            ("CAMERA", "Camera", ""),
+            ('MATCAP', "MatCap", ""),
+            ('WORLD', "World", ""),
+            ('CAMERA', "Camera", ""),
         )
     )
 
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py 
b/release/scripts/startup/bl_ui/properties_physics_common.py
index bed5617c76c..2da84ad84da 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -132,7 +132,7 @@ def point_cache_ui(self, context, cache, enabled, 
cachetype):
         cache_info = cache.info
         if cache_info:
             col = layout.column()
-            col.alignment = "RIGHT"
+            col.alignment = 'RIGHT'
             col.label(text=cache_info)
     else:
         if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
@@ -156,7 +156,7 @@ def point_cache_ui(self, context, cache, enabled, 
cachetype):
         cache_info = cache.info
         if cachetype != 'SMOKE' and cache_info:  # avoid empty space.
             col = layout.column(align=True)
-            col.alignment = "RIGHT"
+            col.alignment = 'RIGHT'
             col.label(text=cache_info)
 
         can_bake = True
@@ -186,7 +186,7 @@ def point_cache_ui(self, context, cache, enabled, 
cachetype):
                 can_bake = False
 
                 col = layout.column(align=True)
-                col.alignment = "RIGHT"
+                col.alignment = 'RIGHT'
 
                 col.separator()
 
diff --git a/release/scripts/startup/bl_ui/properties_scene.py 
b/release/scripts/startup/bl_ui/properties_scene.py
index 1b21ac8fcdf..38bfc6ad294 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -215,7 +215,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, 
SceneKeyingSetsPanel, Pane
         flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, 
even_rows=False, align=True)
 
         col = flow.column(align=True)
-        col.alignment = "RIGHT"
+        col.alignment = 'RIGHT'
         col.label(text="General Override")
 
         self.draw_keyframing_settings(context, col, ks, None)
@@ -225,7 +225,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, 
SceneKeyingSetsPanel, Pane
             col.separator()
 
             col = flow.column(align=True)
-            col.alignment = "RIGHT"
+            col.alignment = 'RIGHT'
             col.label(text="Active Set Override")
 
             self.draw_keyframing_settings(context, col, ks, ksp)
@@ -272,7 +272,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, 
SceneKeyingSetsPanel, Panel):
         ksp = ks.paths.active
         if ksp:
             col = flow.column(align=True)
-            col.alignment = "RIGHT"
+            col.alignment = 'RIGHT'
 
             col.template_any_ID(ksp, "id", "id_type", text="Target ID-Block")
 
diff --git a/source/blender/blenkernel/intern/subdiv_converter.h 
b/source/blender/blenkernel/intern/subdiv_converter.h
index 748d97f4178..4c552a9164e 100644
--- a/source/blender/blenkernel/intern/subdiv_converter.h
+++ b/source/blender/blenkernel/intern/subdiv_converter.h
@@ -23,8 +23,8 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-#ifndef __BKE_SUBDIV_CONVERTER_H__
-#define __BKE_SUBDIV_CONVERTER_H__
+#ifndef __SUBDIV_CONVERTER_H__
+#define __SUBDIV_CONVERTER_H__
 
 #include "BKE_subdiv.h"
 
@@ -54,4 +54,4 @@ void BKE_subdiv_converter_free(struct OpenSubdiv_Converter 
*converter);
 int BKE_subdiv_converter_fvar_linear_from_settings(
         const SubdivSettings *settings);
 
-#endif  /* __BKE_SUBDIV_CONVERTER_H__ */
+#endif  /* __SUBDIV_CONVERTER_H__ */
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c 
b/source/blender/blenkernel/intern/subdiv_mesh.c
index 8a58605ba19..c2a10483e26 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -152,7 +152,7 @@ static void edges_of_ptex_get(
 typedef struct VerticesForInterpolation {
        /* This field points to a vertex data which is to be used for 
interpolation.
         * The idea is to avoid unnecessary allocations for regular faces, where
-        * we can simply 
+        * we can simply
         */
        const CustomData *vertex_data;
        /* Vertices data calculated for ptex corners. There are always 4 
elements
@@ -176,7 +176,7 @@ typedef struct VerticesForInterpolation {
 static void vertex_interpolation_init(
         const SubdivMeshContext *ctx,
         VerticesForInterpolation *vertex_interpolation,
-               const MPoly *coarse_poly)
+        const MPoly *coarse_poly)
 {
        const Mesh *coarse_mesh = ctx->coarse_mesh;
        const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -234,7 +234,8 @@ static void vertex_interpolation_from_ptex(
 {
        if (coarse_poly->totloop == 4) {
                /* Nothing to do, all indices and data is already assigned. */
-       } else {
+       }
+       else {
                const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
                const Mesh *coarse_mesh = ctx->coarse_mesh;
                const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -287,7 +288,7 @@ static void vertex_interpolation_end(
 typedef struct LoopsForInterpolation {
  /* This field points to a loop data which is to be used for interpolation.
         * The idea is to avoid unnecessary allocations for regular faces, where
-        * we can simply 
+        * we can simply
         */
        const CustomData *loop_data;
        /* Loops data calculated for ptex corners. There are always 4 elements
@@ -311,7 +312,7 @@ typedef struct LoopsForInterpolation {
 static void loop_interpolation_init(
         const SubdivMeshContext *ctx,
         LoopsForInterpolation *loop_interpolation,
-               const MPoly *coarse_poly)
+        const MPoly *coarse_poly)
 {
        const Mesh *coarse_mesh = ctx->coarse_mesh;
        if (coarse_poly->totloop == 4) {
@@ -363,7 +364,8 @@ static void loop_interpolation_from_ptex(
 {
        if (coarse_poly->totloop == 4) {
                /* Nothing to do, all indices and data is already assigned. */
-       } else {
+       }
+       else {
                const CustomData *loop_data = &ctx->coarse_mesh->ldata;
                const Mesh *coarse_mesh = ctx->coarse_mesh;
                const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -481,9 +483,10 @@ static void subdiv_evaluate_vertices(SubdivMeshContext 
*ctx,
        vertex_interpolation_end(&vertex_interpolation);
 }
 
-static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
-                                     MEdge *subdiv_edge,
-                                  const MEdge *coarse_edge)
+static void subdiv_copy_edge_data(
+        SubdivMeshContext *ctx,
+        MEdge *subdiv_edge,
+        const MEdge *coarse_edge)
 {
        if (coarse_edge == NULL) {
                subdiv_edge->crease = 0;
@@ -586,11 +589,12 @@ static void subdiv_create_edges(SubdivMeshContext *ctx, 
int poly_index)
                EdgesOfPtex edges_of_ptex;
                edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, i);
                /* Create bottom row of edges (0-1, 1-2). */
-               subdiv_edge = subdiv_create_edges_row(ctx,
-                                                     subdiv_edge,
-                                                     edges_of_ptex.first_edge,
-                                                 start_ptex_face_vertex_index,
-                                                     resolution);
+               subdiv_edge = subdiv_create_edges_row(
+                       ctx,
+                       subdiv_edge,
+                       edges_of_ptex.first_edge,
+                       start_ptex_face_vertex_index,
+                       resolution);
                /* Create remaining edges. */
                for (int row = 0; row < resolution - 1; row++) {
                        const int start_row_vertex_index =
diff --git a/source/blender/blenlib/intern/hash_mm3.c 
b/source/blender/blenlib/intern/hash_mm3.c
index 5ead9ceca63..105c1f46832 100644
--- a/source/blender/blenlib/intern/hash_mm3.c
+++ b/source/blender/blenlib/intern/hash_mm3.c
@@ -92,7 +92,7 @@ BLI_INLINE uint64_t fmix64(uint64_t k)
 
 uint32_t BLI_hash_mm3(const unsigned char *in, size_t len, uint32_t seed)
 {
-       const uint8_t *data = (const uint8_t*)in;
+       const uint8_t *data = (const uint8_t *)in;
        const int nblocks = len / 4;
 
        uint32_t h1 = seed;
@@ -102,23 +102,23 @@ uint32_t BLI_hash_mm3(const unsigned char *in, size_t 
len, uint32_t seed)
 
        /* body */
 
-       const uint32_t *blocks = (const uint32_t *)(data + nblocks*4);
+       const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
 
        for (int i = -nblocks; i; i++) {
-               uint32_t k1 = getblock32(blocks,i);
+               uint32_t k1 = getblock32(blocks, i);
 
                k1 *= c1;
-               k1 = ROTL32(k1,15);
+               k1 = ROTL32(k1, 15);
                k1 *= c2;
 
                h1 ^= k1;
-               h1 = ROTL32(h1,13);
-               h1 = h1*5+0xe6546b64;
+               h1 = ROTL32(h1, 13);
+               h1 = h1 * 5 + 0xe6546b64;
        }
 
        /* tail */
 
-       const uint8_t *tail = (const uint8_t*)(data + nblocks*4);
+       const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
 
        uint32_t k1 = 0;
 
@@ -132,10 +132,10 @@ uint32_t BLI_hash_mm3(const unsigned char *in, size_t 
len, uint32_t seed)
                case 1:
                        k1 ^= tail[0];
                        k1 *= c1;
-                       k1 = ROTL32(k1,15);
+                       k1 = ROTL32(k1, 15);
                        k1 *= c2;
                        h1 ^= k1;
-       };
+       }
 
        /* finalization */
 
diff --git a/source/blender/compositor/nodes/COM_CryptomatteNode.cpp 
b/source/blender/compositor/nodes/COM_CryptomatteNode.cpp
index bc115e66c20..648ea4556ad 100644
--- a/source/blender/compositor/nodes/COM_CryptomatteNode.cpp
+++ b/source/blender/compositor/nodes/COM_CryptomatteNode.cpp
@@ -62,7 +62,7 @@ void CryptomatteNode::convertToOperations(NodeConverter 
&converter, const Compos
        bNo

@@ Diff output truncated at 10240 characters. @@

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