Commit: 4609205a3f1b02abafeba80f542c8aa21d86bf68
Author: Clément Foucault
Date:   Fri Jul 20 20:06:39 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB4609205a3f1b02abafeba80f542c8aa21d86bf68

GPUMaterial: Cleanup unused headers

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index 92aff91da32..2264836f24a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -36,32 +36,18 @@
 
 #include "MEM_guardedalloc.h"
 
-#include "DNA_lamp_types.h"
 #include "DNA_material_types.h"
-#include "DNA_object_types.h"
 #include "DNA_scene_types.h"
 #include "DNA_world_types.h"
 
 #include "BLI_math.h"
-#include "BLI_blenlib.h"
+#include "BLI_listbase.h"
 #include "BLI_utildefines.h"
-#include "BLI_rand.h"
-#include "BLI_threads.h"
-
-#include "BKE_anim.h"
-#include "BKE_colorband.h"
-#include "BKE_colortools.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_layer.h"
+
 #include "BKE_main.h"
 #include "BKE_node.h"
 #include "BKE_scene.h"
 
-#include "IMB_imbuf_types.h"
-
-#include "GPU_extensions.h"
-#include "GPU_framebuffer.h"
 #include "GPU_material.h"
 #include "GPU_shader.h"
 #include "GPU_texture.h"

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