Commit: 66fde2d0b57f2597d38545937640bad8b6f7ed30
Author: Sergey Sharybin
Date:   Mon Jul 23 12:53:46 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB66fde2d0b57f2597d38545937640bad8b6f7ed30

Fix T55634: Particle Viewport Display affects render visibilty

Changed code to follow master behavior closer: ignore draw-as checks
when particles are evaluating for rendering.

===================================================================

M       source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index 35c8761f671..cee1c9147b5 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2941,7 +2941,7 @@ static void psys_update_path_cache(ParticleSimulationData 
*sim, float cfra, cons
                skip = 1; /* only hair, keyed and baked stuff can have paths */
        else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && 
ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
                skip = 1; /* particle visualization must be set as path */
-       else {
+       else if (DEG_get_mode(sim->depsgraph) != DAG_EVAL_RENDER) {
                if (part->draw_as != PART_DRAW_REND)
                        skip = 1; /* draw visualization */
                else if (psys->pointcache->flag & PTCACHE_BAKING)

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